Player Matchup

Danzaburou
Danzaburou
ASALTYSMURF
Danzaburou
Level 15
God Stats
1W - 0L
1,782 SR
Queue Stats
6W - 4L
1,143 Elo+
Solo
Hades
Hades
Derpnerp
Hades
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,512 Elo+
Party 2
Horus
Horus
FMJM3ZA
Horus
Level 122
God Stats
1W - 1L
1,319 SR
Queue Stats
150W - 166L
1,443 Elo+
Party 2
Team Averages
Level 55
1,534 SR
1,366 Elo+

VS

Team Averages
Level 61
1,569 SR
1,522 Elo+
Jormungandr
Jormungandr
HanSoLazy
Jormungandr
Level 89
God Stats
6W - 5L
1,571 SR
Queue Stats
196W - 206L
1,489 Elo+
Party 1
Zeus
Zeus
Sunami121
Zeus
Level 26
God Stats
54W - 31L
1,636 SR
Queue Stats
66W - 44L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
airSausage
Sun Wukong
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 116L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASALTYSMURF
Danzaburou
15
7 / 5 / 10
12,143
759
24,954
15,249
6,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Derpnerp
Hades
16
10 / 2 / 7
12,517
782
18,097
18,085
10,762
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
FMJM3ZA
Horus
14
1 / 2 / 13
10,213
638
9,292
19,856
22,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HanSoLazy
Jormungandr
14
2 / 4 / 7
10,710
669
12,425
25,681
31,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
14
5 / 7 / 3
11,019
689
21,062
11,954
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
airSausage
Sun Wukong
13
2 / 7 / 6
9,938
621
10,567
23,886
24,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
18
Kills
9
9
Deaths
18
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASALTYSMURF
Danzaburou
7
5
10
2.4
W
Hades
Derpnerp
Hades
10
2
7
6.75
W
Horus
FMJM3ZA
Horus
1
2
13
3.75
L
Jormungandr
HanSoLazy
Jormungandr
2
4
7
1.38
L
Zeus
5
7
3
0.93
L
Sun Wukong
airSausage
Sun Wukong
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,343
Damage
44,054
53,190
Taken
61,521
39,505
Mitigated
60,656
20,224
Healing
17,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASALTYSMURF
Danzaburou
24,954
12,576
0
1,409
15,249
6,120
2,122
8,584
5,899
0
61,510
W
Hades
Derpnerp
Hades
18,097
4,040
2,030
8,666
18,085
10,762
436
13,544
4,355
41,661
0
W
Horus
FMJM3ZA
Horus
9,292
5,521
2,328
5,791
19,856
22,623
175
11,905
7,623
0
25,247
L
Jormungandr
HanSoLazy
Jormungandr
12,425
2,471
657
6,073
25,681
31,956
4
8,195
17,486
39,265
0
L
Zeus
21,062
2,198
1,609
2,241
11,954
4,286
355
3,775
8,179
50,295
0
L
Sun Wukong
airSausage
Sun Wukong
10,567
2,059
953
5,594
23,886
24,414
196
7,064
16,822
0
27,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,873
Gold Earned
31,667
172
Minions Killed
164
7
Camps Cleared
7
836,516
Distance Traveled
817,926
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,143
759
79
5
3
261,715
2
W
Hades
12,517
782
66
4
3
270,656
1
W
Horus
10,213
638
27
2
1
304,145
0
L
Jormungandr
10,710
669
33
2
1
308,717
1
L
Zeus
11,019
689
105
7
4
246,420
1
L
Sun Wukong
9,938
621
26
2
2
262,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role