Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AWARz
Nu Wa
Level 154
God Stats
2W - 0L
1,649 SR
Queue Stats
32W - 28L
1,628 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cracky7
Tsukuyomi
Level 156
God Stats
31W - 27L
1,611 SR
Queue Stats
92W - 94L
1,595 Elo+
Solo
Neith
Neith
DayozVeyron
Neith
Level 160
God Stats
5W - 7L
1,383 SR
Queue Stats
582W - 600L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
EDDYx
Sun Wukong
Level 147
God Stats
1W - 1L
1,318 SR
Queue Stats
11W - 7L
1,504 Elo+
Party 1
Team Averages
Level 154
1,492 SR
1,564 Elo+

VS

Team Averages
Level 132
1,622 SR
1,613 Elo+
Cthulhu
Cthulhu
ElKods
Cthulhu
Level 160
God Stats
0W - 2L
1,613 SR
Queue Stats
78W - 68L
1,648 Elo+
Party 2
Merlin
Merlin
McBebSter
Merlin
Level 103
God Stats
10W - 13L
1,607 SR
Queue Stats
580W - 571L
1,479 Elo+
Solo
Rama
Rama
Tngoldenlouay
Rama
Level 144
God Stats
14W - 9L
1,655 SR
Queue Stats
98W - 76L
1,666 Elo+
Party 2
Thor
Thor
fakerRayen
Thor
Level 159
God Stats
10W - 9L
1,530 SR
Queue Stats
476W - 416L
1,643 Elo+
Party 2
Fenrir
Fenrir
roiands
Fenrir
Level 96
God Stats
8W - 6L
1,705 SR
Queue Stats
466W - 448L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 1 / 7
6,480
498
7,909
8,615
8,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
AWARz
Nu Wa
11
1 / 5 / 4
7,117
547
7,685
8,437
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Cracky7
Tsukuyomi
12
8 / 4 / 2
7,957
612
8,094
8,889
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 1 / 1
8,407
647
8,431
7,343
3,187
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
EDDYx
Sun Wukong
11
1 / 2 / 2
6,803
523
4,888
9,907
10,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElKods
Cthulhu
10
2 / 4 / 5
6,710
516
5,873
12,702
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
McBebSter
Merlin
5
0 / 3 / 0
4,607
354
1,374
3,808
1,255
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 2
7,567
582
6,283
9,073
3,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 4 / 4
7,357
566
7,277
13,157
3,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
roiands
Fenrir
12
2 / 2 / 0
6,735
518
6,543
10,019
6,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
16
Kills
13
13
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
7
3.5
W
Nu Wa
AWARz
Nu Wa
1
5
4
0.6
W
Tsukuyomi
Cracky7
Tsukuyomi
8
4
2
2.25
W
6
1
1
6.5
W
Sun Wukong
EDDYx
Sun Wukong
1
2
2
1
L
Cthulhu
ElKods
Cthulhu
2
4
5
1.13
L
Merlin
McBebSter
Merlin
0
3
0
0
L
3
3
2
1.33
L
6
4
4
2
L
Fenrir
roiands
Fenrir
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,007
Damage
27,350
43,191
Taken
48,759
27,794
Mitigated
22,515
16,926
Healing
12,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,909
2,682
1,751
4,102
8,615
8,226
443
1,928
6,687
25,135
8,123
W
Nu Wa
AWARz
Nu Wa
7,685
1,743
0
999
8,437
2,971
514
3,362
5,075
42,369
0
W
Tsukuyomi
Cracky7
Tsukuyomi
8,094
2,942
0
2,821
8,889
2,977
0
855
8,034
0
34,116
W
8,431
4,284
0
3,561
7,343
3,187
1,015
787
6,556
0
56,814
W
Sun Wukong
EDDYx
Sun Wukong
4,888
594
0
3,692
9,907
10,433
215
315
9,592
5,087
32,027
L
Cthulhu
ElKods
Cthulhu
5,873
163
594
3,202
12,702
7,738
0
5,003
7,525
25,930
0
L
Merlin
McBebSter
Merlin
1,374
80
0
815
3,808
1,255
0
1,982
1,716
12,579
0
L
6,283
4,550
0
2,602
9,073
3,057
0
1,421
7,598
0
51,288
L
7,277
2,828
0
1,714
13,157
3,871
0
3,861
9,099
0
36,037
L
Fenrir
roiands
Fenrir
6,543
3,869
0
4,025
10,019
6,594
0
2,734
6,423
0
32,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,764
Gold Earned
32,976
390
Minions Killed
301
0
Camps Cleared
0
1,184,778
Distance Traveled
1,099,448
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,480
498
59
5
0
241,682
2
W
Nu Wa
7,117
547
86
7
0
224,323
2
W
Tsukuyomi
7,957
612
58
4
0
258,069
4
W
Neith
8,407
647
111
9
0
212,804
4
W
Sun Wukong
6,803
523
76
6
0
247,900
2
L
Cthulhu
6,710
516
39
3
0
243,882
1
L
Merlin
4,607
354
25
2
0
115,277
3
L
Rama
7,567
582
103
8
0
238,148
4
L
Thor
7,357
566
68
5
0
230,307
2
L
Fenrir
6,735
518
66
5
0
271,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role