Player Matchup

Tiamat
Tiamat
BoloBoy77
Tiamat
Level 29
God Stats
18W - 8L
1,757 SR
Queue Stats
223W - 177L
1,641 Elo+
Solo
Ra
Ra
Dan_da_N
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,700 Elo+
Solo
Jormungandr
Jormungandr
MoeMoney503188
Jormungandr
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,681 Elo+
Solo
Neith
Neith
Neith Weaver
Neith
Level 14
God Stats
31W - 18L
1,624 SR
Queue Stats
31W - 18L
1,598 Elo+
Solo
Mercury
Mercury
jokeson_u-troll
Mercury
Level 28
God Stats
4W - 9L
1,306 SR
Queue Stats
44W - 57L
1,536 Elo+
Solo
Team Averages
Level 20
1,537 SR
1,631 Elo+

VS

Team Averages
Level 23
1,495 SR
1,630 Elo+
Artemis
Artemis
Dawnof5894
Artemis
Level 12
God Stats
2W - 1L
1,575 SR
Queue Stats
50W - 27L
1,706 Elo+
Solo
Ah Puch
Ah Puch
Kemonito200
Ah Puch
Level 24
God Stats
2W - 3L
1,340 SR
Queue Stats
96W - 94L
1,575 Elo+
Solo
Ymir
Ymir
Sir_Whetzalot
Ymir
Level 29
God Stats
3W - 4L
1,540 SR
Queue Stats
97W - 80L
1,632 Elo+
Solo
Cthulhu
Cthulhu
ghost_player_57
Cthulhu
Level 23
God Stats
26W - 19L
1,422 SR
Queue Stats
257W - 230L
1,616 Elo+
Solo
Bellona
Bellona
xStormely
Bellona
Level 29
God Stats
98W - 67L
1,596 SR
Queue Stats
399W - 389L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BoloBoy77
Tiamat
15
0 / 1 / 0
8,732
546
4,747
6,844
5,616
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 4 / 0
8,088
506
5,553
10,329
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
MoeMoney503188
Jormungandr
9
3 / 2 / 0
6,750
422
1,579
5,399
2,131
14
2 / 6 / 3
8,587
537
8,120
12,506
3,632
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 1
7,019
439
2,511
10,626
3,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dawnof5894
Artemis
14
5 / 4 / 5
8,796
550
10,840
10,126
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Kemonito200
Ah Puch
15
2 / 0 / 3
8,339
521
6,020
5,303
1,941
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 8
8,275
517
4,240
9,437
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 0 / 0
8,146
509
3,089
8,002
5,592
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
xStormely
Bellona
17
6 / 0 / 3
9,788
612
7,085
8,287
5,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
17
17
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BoloBoy77
Tiamat
0
1
0
0
L
0
4
0
0
W
Artemis
Dawnof5894
Artemis
5
4
5
1.88
W
Ah Puch
Kemonito200
Ah Puch
2
0
3
3.5
L
Jormungandr
MoeMoney503188
Jormungandr
3
2
0
1.5
L
2
6
3
0.58
W
3
1
8
7
W
1
0
0
1
L
0
4
1
0.13
W
Bellona
xStormely
Bellona
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,510
Damage
31,274
45,704
Taken
41,155
18,204
Mitigated
25,783
13,117
Healing
13,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BoloBoy77
Tiamat
4,747
289
0
3,455
6,844
5,616
200
2,665
3,755
52,510
0
L
5,553
768
254
4,388
10,329
3,470
0
4,740
5,589
55,943
0
W
Artemis
Dawnof5894
Artemis
10,840
6,624
0
4,425
10,126
4,600
445
1,827
8,299
0
52,977
W
Ah Puch
Kemonito200
Ah Puch
6,020
407
0
3,500
5,303
1,941
531
4,037
1,266
48,053
0
L
Jormungandr
MoeMoney503188
Jormungandr
1,579
151
0
0
5,399
2,131
0
1,426
3,973
15,227
0
L
8,120
3,352
0
4,204
12,506
3,632
0
1,807
10,699
0
64,200
W
4,240
922
0
1,640
9,437
8,109
7
1,033
8,404
28,035
0
W
3,089
492
0
2,700
8,002
5,592
0
4,314
3,688
45,496
0
L
2,511
1,346
0
816
10,626
3,355
0
2,451
8,175
0
41,894
W
Bellona
xStormely
Bellona
7,085
3,545
0
848
8,287
5,541
0
668
7,619
0
86,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,176
Gold Earned
43,344
486
Minions Killed
488
0
Camps Cleared
0
1,318,774
Distance Traveled
1,524,782
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,732
546
127
8
0
260,016
3
L
Ra
8,088
506
137
9
0
275,556
3
W
Artemis
8,796
550
102
6
0
277,615
3
W
Ah Puch
8,339
521
95
6
0
304,196
2
L
Jormungandr
6,750
422
20
1
0
198,443
0
L
Neith
8,587
537
128
8
0
269,934
1
W
Ymir
8,275
517
37
2
0
267,747
3
W
Cthulhu
8,146
509
98
6
0
287,948
5
L
Mercury
7,019
439
74
5
0
314,825
4
W
Bellona
9,788
612
156
10
0
387,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role