Player Matchup

Izanami
Izanami
AttackheIicopter
Izanami
Level 64
God Stats
3W - 5L
1,542 SR
Queue Stats
51W - 43L
1,486 Elo+
Solo
Ymir
Ymir
EtherialNahuel
Ymir
Level 85
God Stats
2W - 1L
1,509 SR
Queue Stats
91W - 140L
1,365 Elo+
Solo
Merlin
Merlin
One__Turtle
Merlin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 95L
1,360 Elo+
Solo
Team Averages
Level 93
1,517 SR
1,404 Elo+

VS

Team Averages
Level 106
1,496 SR
1,373 Elo+
Arachne
Arachne
Ergoproxy157
Arachne
Level 109
God Stats
7W - 9L
1,483 SR
Queue Stats
221W - 282L
1,344 Elo+
Party 1
Hel
Hel
ForeverTommy01
Hel
Level 102
God Stats
6W - 5L
1,583 SR
Queue Stats
202W - 265L
1,316 Elo+
Solo
Chaac
Chaac
KuromaruKenshi
Chaac
Level 108
God Stats
12W - 16L
1,423 SR
Queue Stats
350W - 394L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 3
8,907
810
9,762
7,203
2,368
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 9
8,102
737
4,892
8,242
5,964
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
12
3 / 3 / 7
8,355
760
8,168
6,032
2,023
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ergoproxy157
Arachne
10
1 / 3 / 3
6,959
633
3,099
7,487
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
5 / 5 / 0
8,124
739
6,577
9,229
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 4 / 5
7,362
669
8,040
13,306
6,405
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
12
Kills
7
7
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
3
3
2.83
L
Arachne
Ergoproxy157
Arachne
1
3
3
0.83
W
2
1
9
6.5
L
5
5
0
1
L
1
4
5
0.88
W
Merlin
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,822
Damage
17,716
21,477
Taken
30,022
10,355
Mitigated
12,428
3,086
Healing
11,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,762
4,892
0
1,759
7,203
2,368
908
2,639
4,281
0
39,955
L
Arachne
Ergoproxy157
Arachne
3,099
2,642
0
1,161
7,487
2,846
594
2,673
4,814
0
9,984
W
4,892
1,063
76
692
8,242
5,964
120
2,213
5,859
15,586
0
L
6,577
467
1,675
3,305
9,229
3,177
0
3,772
5,457
22,415
0
L
8,040
1,114
196
5,304
13,306
6,405
340
6,734
6,572
0
23,447
W
Merlin
8,168
368
0
559
6,032
2,023
351
1,450
4,500
25,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,364
Gold Earned
22,445
157
Minions Killed
102
4
Camps Cleared
5
587,345
Distance Traveled
631,839
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,907
810
78
7
0
200,455
4
L
Arachne
6,959
633
19
2
2
228,461
0
W
Ymir
8,102
737
31
3
1
201,510
0
L
Hel
8,124
739
44
4
3
191,556
3
L
Chaac
7,362
669
39
4
0
211,822
1
W
Merlin
8,355
760
48
4
3
185,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role