Player Matchup

Chang'e
Chang'e
HollowNight5824
Chang'e
Level 28
God Stats
5W - 7L
1,320 SR
Queue Stats
125W - 126L
1,372 Elo+
Solo
Ymir
Ymir
JWProwsey
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 55L
1,378 Elo+
Solo
Ra
Ra
TheBeardedKid07
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
smokalott1979
Neith
Level 18
God Stats
4W - 8L
1,312 SR
Queue Stats
27W - 42L
1,285 Elo+
Solo
Danzaburou
Danzaburou
xXSTRIKERXx8571
Danzaburou
Level 28
God Stats
30W - 8L
1,703 SR
Queue Stats
123W - 124L
1,488 Elo+
Solo
Team Averages
Level 21
1,467 SR
1,405 Elo+

VS

Team Averages
Level 17
1,395 SR
1,321 Elo+
Skadi
Skadi
FaZeDiamond-PR
Skadi
Level 11
God Stats
6W - 5L
1,364 SR
Queue Stats
30W - 26L
1,298 Elo+
Solo
King Arthur
King Arthur
Rofobo
King Arthur
Level 20
God Stats
8W - 9L
1,370 SR
Queue Stats
34W - 43L
1,357 Elo+
Party 1
Loki
Loki
Wavy_Rico5
Loki
Level 15
God Stats
6W - 14L
1,310 SR
Queue Stats
31W - 52L
1,309 Elo+
Solo
Tiamat
Tiamat
XAlphaBloodX
Tiamat
Level 16
God Stats
3W - 4L
1,430 SR
Queue Stats
23W - 28L
1,308 Elo+
Party 1
Merlin
Merlin
williestreamyt
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 70L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 11
10,557
1,056
13,074
10,570
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
18
6 / 2 / 20
11,048
1,105
11,065
12,994
14,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 2 / 10
10,159
1,016
9,519
8,483
3,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 0 / 18
9,904
990
6,688
5,445
2,168
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
xXSTRIKERXx8571
Danzaburou
17
11 / 3 / 10
12,385
1,239
17,910
9,019
3,508
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

310

VS

Team 2 Tickets

146

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 1
10,380
1,038
14,114
12,116
4,848
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Rofobo
King Arthur
15
1 / 8 / 4
9,432
943
10,385
23,260
17,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
0 / 2 / 3
8,308
831
1,854
2,623
967
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
15
0 / 6 / 4
8,890
889
8,603
13,310
7,489
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 6 / 3
9,603
960
5,316
12,484
4,920
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
22
28
Kills
7
7
Deaths
28
69
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
W
6
0
11
11.5
W
Ymir
6
2
20
8
L
King Arthur
Rofobo
King Arthur
1
8
4
0.38
W
4
2
10
4.5
L
0
2
3
0.75
L
Tiamat
0
6
4
0.33
W
1
0
18
10
L
1
6
3
0.42
W
Danzaburou
xXSTRIKERXx8571
Danzaburou
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,256
Damage
40,272
46,511
Taken
63,793
27,633
Mitigated
36,093
14,785
Healing
8,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,114
6,938
0
821
12,116
4,848
0
6,449
5,667
0
37,267
W
13,074
1,691
4,672
5,027
10,570
3,856
0
3,157
7,413
35,964
0
W
Ymir
11,065
2,782
0
620
12,994
14,753
0
4,180
8,814
20,749
0
L
King Arthur
Rofobo
King Arthur
10,385
1,222
167
4,048
23,260
17,869
0
12,441
10,819
0
23,422
W
9,519
1,540
813
118
8,483
3,348
0
2,279
6,204
19,750
0
L
1,854
279
0
0
2,623
967
0
434
2,189
0
4,042
L
Tiamat
8,603
489
0
2,805
13,310
7,489
0
8,382
4,928
22,615
0
W
6,688
2,278
0
1,188
5,445
2,168
0
1,308
4,137
0
22,340
L
5,316
146
0
310
12,484
4,920
0
5,952
6,532
27,436
0
W
Danzaburou
xXSTRIKERXx8571
Danzaburou
17,910
10,725
629
1,718
9,019
3,508
0
2,995
6,024
0
27,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,053
Gold Earned
46,613
173
Minions Killed
131
6
Camps Cleared
5
846,683
Distance Traveled
747,979
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,380
1,038
25
3
1
165,696
0
W
Chang'e
10,557
1,056
64
6
1
157,003
0
W
Ymir
11,048
1,105
17
2
0
169,151
0
L
King Arthur
9,432
943
27
3
1
180,616
0
W
Ra
10,159
1,016
30
3
2
208,090
0
L
Loki
8,308
831
7
1
0
96,291
0
L
Tiamat
8,890
889
22
2
1
143,238
0
W
Neith
9,904
990
39
4
3
161,030
1
L
Merlin
9,603
960
50
5
2
162,138
0
W
Danzaburou
12,385
1,239
23
2
0
151,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role