Player Matchup

Fenrir
Fenrir
Chaos HsG
Fenrir
Level 25
God Stats
36W - 27L
1,316 SR
Queue Stats
89W - 73L
1,163 Elo+
Solo
He Bo
He Bo
Gidgetman
He Bo
Level 21
God Stats
6W - 2L
1,428 SR
Queue Stats
97W - 105L
1,413 Elo+
Solo
Ares
Ares
Kendo_Indo
Ares
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 139L
1,377 Elo+
Party 1
Nemesis
Nemesis
S7 DarkSpeedGod
Nemesis
Level 17
God Stats
13W - 12L
1,428 SR
Queue Stats
13W - 13L
1,345 Elo+
Solo
Skadi
Skadi
deadpillzz
Skadi
Level 29
God Stats
8W - 8L
1,708 SR
Queue Stats
190W - 234L
1,375 Elo+
Party 1
Team Averages
Level 24
1,476 SR
1,335 Elo+

VS

Team Averages
Level 18
1,444 SR
1,407 Elo+
Ra
Ra
APE_WALK_SWAG
Ra
Level 8
God Stats
0W - 1L
1,820 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Anaftasiy
Izanami
Level 18
God Stats
19W - 28L
1,329 SR
Queue Stats
133W - 162L
1,398 Elo+
Solo
Anubis
Anubis
Michael_Rose_-
Anubis
Level 29
God Stats
2W - 5L
1,078 SR
Queue Stats
79W - 90L
1,278 Elo+
Solo
Athena
Athena
MinisterYoda
Athena
Level 28
God Stats
1W - 1L
1,605 SR
Queue Stats
7W - 10L
1,357 Elo+
Solo
Olorun
Olorun
phreekyT
Olorun
Level 7
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chaos HsG
Fenrir
19
9 / 5 / 4
14,180
545
11,538
18,819
10,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
Gidgetman
He Bo
20
0 / 4 / 1
13,600
523
9,747
19,295
7,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 1 / 5
12,835
494
4,507
19,386
14,993
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
6 / 6 / 1
13,994
538
11,191
16,520
6,332
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
17
1 / 4 / 4
11,971
460
4,032
14,906
4,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
7,670
295
1,008
5,369
1,474
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Anaftasiy
Izanami
20
5 / 5 / 3
13,092
504
12,682
12,169
4,946
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
9 / 8 / 1
12,198
469
11,919
13,635
6,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
20
4 / 0 / 2
12,637
486
15,384
22,972
33,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
phreekyT
Olorun
2
0 / 2 / 0
6,566
253
128
1,304
159

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
19
Kills
18
20
Deaths
20
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Izanami
Anaftasiy
Izanami
5
5
3
1.3
W
Fenrir
Chaos HsG
Fenrir
9
5
4
2.2
W
He Bo
Gidgetman
He Bo
0
4
1
0.13
W
3
1
5
5.5
L
9
8
1
1.19
L
Athena
4
0
2
5
W
6
6
1
1.08
W
Skadi
1
4
4
0.75
L
Olorun
phreekyT
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,015
Damage
41,121
88,926
Taken
55,449
45,177
Mitigated
45,822
19,631
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,008
805
0
205
5,369
1,474
597
190
5,179
17,742
0
L
Izanami
Anaftasiy
Izanami
12,682
8,628
123
922
12,169
4,946
372
2,665
9,504
0
97,200
W
Fenrir
Chaos HsG
Fenrir
11,538
2,760
374
4,876
18,819
10,885
721
6,048
12,617
0
96,151
W
He Bo
Gidgetman
He Bo
9,747
1,257
0
7,552
19,295
7,987
2,883
11,307
7,956
84,457
0
W
4,507
430
0
788
19,386
14,993
1,072
2,196
17,058
50,854
0
L
11,919
425
0
2,060
13,635
6,068
1,496
1,365
12,270
58,980
0
L
Athena
15,384
4,518
0
4,764
22,972
33,175
561
10,034
12,938
77,305
0
W
11,191
7,997
0
3,803
16,520
6,332
1,789
5,685
10,643
0
56,855
W
Skadi
4,032
2,288
0
2,238
14,906
4,980
10,639
3,188
11,486
0
63,548
L
Olorun
phreekyT
Olorun
128
128
0
0
1,304
159
0
0
1,304
794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,580
Gold Earned
52,163
538
Minions Killed
423
0
Camps Cleared
0
2,104,601
Distance Traveled
1,433,857
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,670
295
34
1
0
194,585
0
L
Izanami
13,092
504
161
6
0
396,358
11
W
Fenrir
14,180
545
114
4
0
454,325
1
W
He Bo
13,600
523
147
6
0
426,235
4
W
Ares
12,835
494
73
3
0
442,232
2
L
Anubis
12,198
469
111
4
0
279,335
0
L
Athena
12,637
486
115
4
0
528,012
2
W
Nemesis
13,994
538
95
4
0
352,964
0
W
Skadi
11,971
460
109
4
0
428,845
0
L
Olorun
6,566
253
2
0
0
35,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role