Player Matchup

Guan Yu
Guan Yu
ImperialEast
Guan Yu
Level 7
God Stats
5W - 1L
1,746 SR
Queue Stats
5W - 3L
1,547 Elo+
Party 1
Olorun
Olorun
Monke8807
Olorun
Level 7
God Stats
5W - 0L
1,872 SR
Queue Stats
7W - 8L
1,547 Elo+
Party 1
Ymir
Ymir
Squigly7275
Ymir
Level 6
God Stats
6W - 0L
1,843 SR
Queue Stats
10W - 9L
1,547 Elo+
Party 1
Team Averages
Level 7
1,820 SR
1,547 Elo+

VS

Team Averages
Level 66
1,448 SR
1,417 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
LeoKing-JJ
Charybdis
Level 25
God Stats
3W - 8L
1,397 SR
Queue Stats
116W - 102L
1,527 Elo+
Party 2
Discordia
Discordia
lima-poderosa0
Discordia
Level 29
God Stats
19W - 27L
1,448 SR
Queue Stats
188W - 280L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ImperialEast
Guan Yu
13
4 / 0 / 6
9,127
761
9,909
13,011
13,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
Monke8807
Olorun
12
3 / 3 / 7
8,530
711
7,857
12,101
5,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 5 / 6
8,210
684
3,004
14,559
14,400
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
6 / 3 / 2
8,610
718
10,310
16,844
11,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
LeoKing-JJ
Charybdis
12
2 / 3 / 4
7,871
656
9,577
8,063
3,980
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
lima-poderosa0
Discordia
6
0 / 4 / 3
5,527
461
0
3,285
900

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
10
Kills
8
8
Deaths
10
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
6
3
2
2.33
W
Guan Yu
ImperialEast
Guan Yu
4
0
6
7
L
Charybdis
LeoKing-JJ
Charybdis
2
3
4
1.33
W
Olorun
Monke8807
Olorun
3
3
7
2.17
W
3
5
6
1.2
L
Discordia
lima-poderosa0
Discordia
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,770
Damage
19,887
39,671
Taken
28,192
33,924
Mitigated
16,189
14,952
Healing
4,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
10,310
4,174
1,006
2,779
16,844
11,309
125
4,094
11,954
0
27,003
W
Guan Yu
ImperialEast
Guan Yu
9,909
1,396
1,812
6,060
13,011
13,609
377
562
11,125
0
30,322
L
Charybdis
LeoKing-JJ
Charybdis
9,577
4,004
0
355
8,063
3,980
0
3,356
4,518
0
32,030
W
Olorun
Monke8807
Olorun
7,857
3,114
1,305
4,831
12,101
5,915
1,949
154
11,947
36,638
5,502
W
3,004
29
196
748
14,559
14,400
263
0
14,559
13,667
0
L
Discordia
lima-poderosa0
Discordia
0
0
0
0
3,285
900
0
2,535
703
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,867
Gold Earned
22,008
123
Minions Killed
80
9
Camps Cleared
1
656,396
Distance Traveled
414,782
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,610
718
27
2
1
227,457
1
W
Guan Yu
9,127
761
45
4
2
239,020
5
L
Charybdis
7,871
656
53
4
0
187,325
4
W
Olorun
8,530
711
55
5
5
207,717
1
W
Ymir
8,210
684
23
2
2
209,659
1
L
Discordia
5,527
461
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role