Player Matchup

Fenrir
Fenrir
BlaDe Autism
Fenrir
Level 22
God Stats
14W - 12L
1,406 SR
Queue Stats
32W - 44L
1,150 Elo+
Party 1
Merlin
Merlin
CoolerJake
Merlin
Level 26
God Stats
11W - 4L
1,518 SR
Queue Stats
34W - 40L
1,203 Elo+
Party 1
Hercules
Hercules
Fayness
Hercules
Level 24
God Stats
5W - 5L
1,477 SR
Queue Stats
31W - 35L
1,082 Elo+
Party 1
Team Averages
Level 24
1,467 SR
1,145 Elo+

VS

Team Averages
Level 33
1,526 SR
1,373 Elo+
Artemis
Artemis
 
Artemis
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Num1ChocoPizza
Geb
Level 46
God Stats
5W - 4L
1,491 SR
Queue Stats
58W - 50L
1,394 Elo+
Solo
Fenrir
Fenrir
UniversalApollo
Fenrir
Level 20
God Stats
18W - 28L
1,586 SR
Queue Stats
19W - 47L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
10 / 6 / 3
12,006
706
9,174
13,754
6,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
CoolerJake
Merlin
13
2 / 6 / 9
10,270
604
13,685
13,604
5,067
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Fayness
Hercules
13
1 / 7 / 8
10,215
601
12,083
21,030
15,815
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 3 / 11
11,471
675
11,047
9,145
3,728
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 4 / 17
12,562
739
16,140
25,542
32,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
14 / 6 / 3
13,263
780
12,699
13,255
6,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
13
Kills
19
19
Deaths
13
20
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
3
11
3.17
L
Fenrir
10
6
3
1.92
L
Merlin
CoolerJake
Merlin
2
6
9
1.08
L
Hercules
Fayness
Hercules
1
7
8
0.71
W
1
4
17
2.38
W
14
6
3
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,942
Damage
39,886
48,388
Taken
47,942
27,155
Mitigated
42,747
3,704
Healing
15,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,047
3,882
0
2,949
9,145
3,728
1,687
3,168
5,977
0
40,910
L
Fenrir
9,174
2,466
0
833
13,754
6,273
648
3,442
10,312
0
17,369
L
Merlin
CoolerJake
Merlin
13,685
516
39
290
13,604
5,067
9
5,362
8,242
42,222
0
L
Hercules
Fayness
Hercules
12,083
4,332
200
2,342
21,030
15,815
507
7,382
13,648
8,379
16,095
W
16,140
2,296
536
8,966
25,542
32,310
468
9,498
16,044
42,516
0
W
12,699
2,519
0
2,651
13,255
6,709
422
4,471
8,784
180
30,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,491
Gold Earned
37,296
109
Minions Killed
144
0
Camps Cleared
7
828,327
Distance Traveled
893,431
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,471
675
73
4
2
285,604
1
L
Fenrir
12,006
706
24
1
0
276,120
3
L
Merlin
10,270
604
53
3
0
273,659
0
L
Hercules
10,215
601
32
2
0
278,548
4
W
Geb
12,562
739
31
2
3
304,079
2
W
Fenrir
13,263
780
40
2
2
303,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role