Player Matchup

Cthulhu
Cthulhu
Gamerjc559
Cthulhu
Level 26
God Stats
5W - 9L
1,469 SR
Queue Stats
44W - 43L
1,576 Elo+
Solo
Ne Zha
Ne Zha
GrandMasterChaou
Ne Zha
Level 26
God Stats
12W - 3L
1,719 SR
Queue Stats
206W - 190L
1,532 Elo+
Solo
Merlin
Merlin
ShikiBiki
Merlin
Level 25
God Stats
1W - 0L
1,181 SR
Queue Stats
1W - 2L
1,253 Elo+
Party 1
Osiris
Osiris
WingedKuriboh911
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,253 Elo+
Party 1
Artemis
Artemis
shamshelle
Artemis
Level 18
God Stats
3W - 2L
1,501 SR
Queue Stats
6W - 6L
1,465 Elo+
Solo
Team Averages
Level 25
1,474 SR
1,416 Elo+

VS

Team Averages
Level 18
1,507 SR
1,501 Elo+
Cupid
Cupid
AlexisLS24
Cupid
Level 22
God Stats
0W - 2L
1,667 SR
Queue Stats
63W - 50L
1,581 Elo+
Solo
Artio
Artio
JCN30
Artio
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 74L
1,492 Elo+
Solo
Freya
Freya
Rezkii CDXX
Freya
Level 21
God Stats
4W - 5L
1,367 SR
Queue Stats
28W - 39L
1,415 Elo+
Party 2
Sun Wukong
Sun Wukong
Sirastroking
Sun Wukong
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 37L
1,520 Elo+
Party 2
Ravana
Ravana
iTzKAWiu
Ravana
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 26L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gamerjc559
Cthulhu
10
1 / 0 / 2
6,482
540
3,907
5,734
3,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 1 / 2
6,612
551
3,742
6,894
2,617
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
ShikiBiki
Merlin
10
1 / 1 / 0
5,896
491
3,902
3,014
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 3 / 0
7,422
619
7,110
8,858
7,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
shamshelle
Artemis
11
3 / 3 / 0
6,822
569
4,983
4,465
1,061
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
10
2 / 4 / 1
5,937
495
4,083
7,770
1,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
JCN30
Artio
9
1 / 1 / 2
5,106
426
2,574
9,583
5,708
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 0
5,384
449
2,420
6,238
1,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Sirastroking
Sun Wukong
11
4 / 3 / 0
6,826
569
6,107
9,187
7,409
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
iTzKAWiu
Ravana
5
0 / 1 / 2
4,636
386
321
3,161
756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
12
Kills
8
8
Deaths
12
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
2
4
1
0.63
W
Cthulhu
Gamerjc559
Cthulhu
1
0
2
2
W
3
1
2
4
L
Artio
JCN30
Artio
1
1
2
2
L
1
3
0
0.33
W
Merlin
ShikiBiki
Merlin
1
1
0
1
L
Sun Wukong
Sirastroking
Sun Wukong
4
3
0
1.33
W
4
3
0
1.33
L
Ravana
iTzKAWiu
Ravana
0
1
2
1
W
Artemis
shamshelle
Artemis
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,644
Damage
15,505
28,965
Taken
35,939
15,118
Mitigated
17,396
7,295
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
4,083
2,481
0
2,377
7,770
1,748
120
796
6,974
0
29,720
W
Cthulhu
Gamerjc559
Cthulhu
3,907
281
216
2,215
5,734
3,204
418
2,085
3,649
19,035
0
W
3,742
697
0
2,639
6,894
2,617
1,132
1,318
5,576
0
28,495
L
Artio
JCN30
Artio
2,574
140
56
2,543
9,583
5,708
0
5,079
4,504
19,486
0
L
2,420
694
0
1,207
6,238
1,775
0
1,437
4,801
17,000
0
W
Merlin
ShikiBiki
Merlin
3,902
758
0
585
3,014
878
1,716
918
2,096
29,637
0
L
Sun Wukong
Sirastroking
Sun Wukong
6,107
1,692
0
3,057
9,187
7,409
0
221
8,966
0
34,413
W
7,110
3,314
0
296
8,858
7,358
0
384
8,474
0
34,716
L
Ravana
iTzKAWiu
Ravana
321
0
0
131
3,161
756
0
276
2,885
0
13,123
W
Artemis
shamshelle
Artemis
4,983
2,265
165
1,179
4,465
1,061
1,034
289
4,176
0
30,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,234
Gold Earned
27,889
281
Minions Killed
231
0
Camps Cleared
0
1,046,898
Distance Traveled
1,012,684
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,937
495
66
6
0
181,693
2
W
Cthulhu
6,482
540
22
2
0
231,252
3
W
Ne Zha
6,612
551
63
5
0
216,131
1
L
Artio
5,106
426
20
2
0
245,864
0
L
Freya
5,384
449
44
4
0
218,664
0
W
Merlin
5,896
491
56
5
0
192,292
0
L
Sun Wukong
6,826
569
73
6
0
221,329
0
W
Osiris
7,422
619
70
6
0
222,151
2
L
Ravana
4,636
386
28
2
0
145,134
0
W
Artemis
6,822
569
70
6
0
185,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role