Player Matchup

Ymir
Ymir
Lemonatii
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,586 Elo+
Solo
Anubis
Anubis
TheFalleAngel96
Anubis
Level 109
God Stats
11W - 10L
1,558 SR
Queue Stats
166W - 123L
1,587 Elo+
Party 2
Charybdis
Charybdis
coldthamper
Charybdis
Level 113
God Stats
1W - 3L
1,512 SR
Queue Stats
107W - 83L
1,535 Elo+
Party 2
Team Averages
Level 76
1,523 SR
1,569 Elo+

VS

Team Averages
Level 92
1,639 SR
1,580 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
HarmbeTheSavior
Chaac
Level 156
God Stats
27W - 32L
1,543 SR
Queue Stats
776W - 769L
1,607 Elo+
Party 1
Artemis
Artemis
PhantomDeadlock
Artemis
Level 12
God Stats
33W - 8L
1,875 SR
Queue Stats
45W - 18L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 6 / 2
7,916
792
3,446
12,658
5,739
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 7 / 4
6,518
652
4,487
8,725
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
coldthamper
Charybdis
10
1 / 7 / 2
6,929
693
3,491
8,638
1,766
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 1 / 11
8,010
801
9,283
5,213
1,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
12 / 2 / 8
9,005
901
11,460
10,515
5,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
3 / 2 / 15
7,698
770
5,693
5,728
1,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
4
Kills
20
20
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
11
10.5
W
12
2
8
8
L
Ymir
3
6
2
0.67
W
3
2
15
5.25
L
0
7
4
0.29
L
Charybdis
coldthamper
Charybdis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,424
Damage
26,436
30,021
Taken
21,456
10,161
Mitigated
9,534
2,915
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,283
4,348
0
1,591
5,213
1,605
1,577
1,180
3,933
28,122
0
W
11,460
4,193
0
5,690
10,515
5,994
315
4,440
5,807
0
26,906
L
Ymir
3,446
752
0
1
12,658
5,739
0
4,697
7,961
7,453
0
W
5,693
2,802
0
319
5,728
1,935
900
2,318
3,276
0
18,140
L
4,487
304
0
1,281
8,725
2,656
0
2,784
5,941
20,099
0
L
Charybdis
coldthamper
Charybdis
3,491
1,567
0
1,633
8,638
1,766
0
1,825
6,813
0
22,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,363
Gold Earned
24,713
88
Minions Killed
105
2
Camps Cleared
5
471,493
Distance Traveled
532,333
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,010
801
40
4
1
178,962
3
W
Chaac
9,005
901
31
3
2
176,898
3
L
Ymir
7,916
792
8
1
0
177,530
0
W
Artemis
7,698
770
34
3
2
176,473
3
L
Anubis
6,518
652
34
3
1
141,493
2
L
Charybdis
6,929
693
46
5
1
152,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role