Player Matchup

Ymir
Ymir
Akame-EsDeath-
Ymir
Level 105
God Stats
1W - 4L
1,813 SR
Queue Stats
173W - 187L
1,494 Elo+
Party 1
Zeus
Zeus
CampHammock
Zeus
Level 128
God Stats
1W - 3L
1,403 SR
Queue Stats
136W - 122L
1,517 Elo+
Solo
Guan Yu
Guan Yu
HarbaeTheGoat
Guan Yu
Level 83
God Stats
10W - 15L
1,603 SR
Queue Stats
425W - 387L
1,555 Elo+
Solo
Izanami
Izanami
Phantom Xbox290
Izanami
Level 135
God Stats
4W - 2L
1,823 SR
Queue Stats
186W - 159L
1,514 Elo+
Solo
Loki
Loki
kidVader131
Loki
Level 87
God Stats
41W - 29L
1,651 SR
Queue Stats
282W - 249L
1,530 Elo+
Party 1
Team Averages
Level 108
1,658 SR
1,522 Elo+

VS

Team Averages
Level 104
1,655 SR
1,530 Elo+
Sol
Sol
Alphadite7300
Sol
Level 123
God Stats
6W - 4L
1,470 SR
Queue Stats
135W - 127L
1,517 Elo+
Party 2
Arachne
Arachne
FameDC29
Arachne
Level 88
God Stats
22W - 8L
1,706 SR
Queue Stats
81W - 62L
1,519 Elo+
Solo
King Arthur
King Arthur
Foxfirecj
King Arthur
Level 89
God Stats
19W - 15L
1,581 SR
Queue Stats
49W - 41L
1,515 Elo+
Party 2
Ymir
Ymir
JG201220
Ymir
Level 119
God Stats
9W - 1L
1,835 SR
Queue Stats
590W - 568L
1,547 Elo+
Solo
Hades
Hades
KillerSteezy22
Hades
Level 100
God Stats
44W - 21L
1,684 SR
Queue Stats
78W - 60L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,392
539
2,464
5,496
2,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 3 / 1
5,366
537
4,341
3,959
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
11
2 / 1 / 0
5,841
584
4,129
8,513
8,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 1
5,015
502
2,194
5,690
1,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 0
5,268
527
3,048
5,128
1,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,049
605
6,588
5,544
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
FameDC29
Arachne
11
5 / 0 / 0
6,476
648
3,477
5,581
2,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Foxfirecj
King Arthur
10
0 / 2 / 1
5,981
598
4,929
6,491
2,307
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
8
1 / 0 / 3
4,990
499
963
4,882
2,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 1
6,523
652
1,917
7,821
3,799
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
10
10
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
2
1
2
3
L
0
3
1
0.17
W
Arachne
FameDC29
Arachne
5
0
0
5
W
King Arthur
Foxfirecj
King Arthur
0
2
1
0.25
L
Guan Yu
2
1
0
2
W
Ymir
1
0
3
2.5
W
2
1
1
2.5
L
0
3
1
0.17
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,176
Damage
17,874
28,786
Taken
30,319
15,281
Mitigated
12,254
9,654
Healing
15,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,464
782
0
1,390
5,496
2,358
0
2,927
2,569
13,207
0
W
6,588
2,975
0
3,528
5,544
1,494
830
1,556
3,988
43,123
0
L
4,341
1,200
0
459
3,959
1,051
0
1,648
2,311
34,184
0
W
Arachne
FameDC29
Arachne
3,477
2,261
0
2,480
5,581
2,354
0
68
5,513
0
33,026
W
King Arthur
Foxfirecj
King Arthur
4,929
1,376
0
1,602
6,491
2,307
0
0
6,491
0
33,810
L
Guan Yu
4,129
756
0
5,064
8,513
8,516
0
110
8,403
0
29,050
W
Ymir
963
116
0
1,580
4,882
2,300
414
1,061
3,821
10,231
0
W
1,917
114
30
5,867
7,821
3,799
0
4,273
3,548
37,805
0
L
2,194
1,777
0
1,614
5,690
1,496
0
4,186
1,504
0
31,056
L
3,048
936
0
1,127
5,128
1,860
0
597
4,531
0
31,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,882
Gold Earned
30,019
285
Minions Killed
339
0
Camps Cleared
0
915,259
Distance Traveled
995,821
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,392
539
18
2
0
179,227
4
W
Sol
6,049
605
83
8
0
170,143
2
L
Zeus
5,366
537
80
8
0
167,329
5
W
Arachne
6,476
648
72
7
0
244,938
2
W
King Arthur
5,981
598
75
8
0
203,493
2
L
Guan Yu
5,841
584
54
5
0
189,057
4
W
Ymir
4,990
499
22
2
0
195,859
0
W
Hades
6,523
652
87
9
0
181,388
4
L
Izanami
5,015
502
75
8
0
180,190
3
L
Loki
5,268
527
58
6
0
199,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role