Player Matchup

Raijin
Raijin
Robot-KVRSS
Raijin
Level 65
God Stats
0W - 1L
1,309 SR
Queue Stats
13W - 34L
1,269 Elo+
Party 2
Discordia
Discordia
SF_Marcoss
Discordia
Level 19
God Stats
1W - 3L
1,492 SR
Queue Stats
8W - 24L
1,245 Elo+
Party 2
Zeus
Zeus
Stormtrooper_379
Zeus
Level 86
God Stats
7W - 6L
1,586 SR
Queue Stats
103W - 162L
1,325 Elo+
Party 2
Team Averages
Level 57
1,462 SR
1,279 Elo+

VS

Team Averages
Level 66
1,532 SR
1,497 Elo+
Sun Wukong
Sun Wukong
G1ozin
Sun Wukong
Level 66
God Stats
54W - 50L
1,557 SR
Queue Stats
293W - 294L
1,498 Elo+
Party 1
Chang'e
Chang'e
KobeDreak
Chang'e
Level 129
God Stats
8W - 4L
1,539 SR
Queue Stats
193W - 192L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
PREDATEITOR_T800
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
7 / 9 / 7
9,879
760
6,248
11,581
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
SF_Marcoss
Discordia
12
2 / 7 / 11
8,811
678
7,018
10,858
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 7 / 7
10,928
841
19,599
12,983
5,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
G1ozin
Sun Wukong
16
16 / 2 / 7
12,156
935
18,317
23,687
22,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
KobeDreak
Chang'e
14
7 / 5 / 12
10,447
804
9,632
14,307
4,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 11 / 14
8,589
661
3,834
17,281
15,115
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
56
16
Kills
23
23
Deaths
18
25
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
G1ozin
Sun Wukong
16
2
7
9.75
W
Chang'e
KobeDreak
Chang'e
7
5
12
2.6
W
0
11
14
0.64
L
Raijin
7
9
7
1.17
L
Discordia
SF_Marcoss
Discordia
2
7
11
1.07
L
7
7
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,865
Damage
31,783
35,422
Taken
55,275
12,209
Mitigated
42,091
2,869
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
G1ozin
Sun Wukong
18,317
4,624
131
9,644
23,687
22,047
1,060
13,942
8,856
0
47,620
W
Chang'e
KobeDreak
Chang'e
9,632
942
5,150
5,559
14,307
4,929
653
11,205
2,417
38,585
0
W
3,834
182
0
619
17,281
15,115
223
6,383
10,165
10,118
0
L
Raijin
6,248
759
0
0
11,581
3,760
0
4,729
6,402
17,283
0
L
Discordia
SF_Marcoss
Discordia
7,018
244
0
342
10,858
3,396
0
3,515
6,973
17,174
0
L
19,599
1,876
0
2,527
12,983
5,053
0
5,550
7,106
39,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,618
Gold Earned
31,192
105
Minions Killed
149
3
Camps Cleared
7
522,233
Distance Traveled
672,760
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,156
935
61
5
3
232,751
2
W
Chang'e
10,447
804
74
6
4
219,981
5
W
Cthulhu
8,589
661
14
1
0
220,028
0
L
Raijin
9,879
760
25
2
2
169,006
2
L
Discordia
8,811
678
29
2
0
182,964
0
L
Zeus
10,928
841
51
4
1
170,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role