Player Matchup

Izanami
Izanami
Silver V
 
Izanami
Silver V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Gold III
ElectricChipz
Discordia
Gold III
Level 145
God Stats
21W - 13L
1,347 SR
Queue Stats
62W - 58L
1,619 MMR
Party 1
Guan Yu
Guan Yu
Gold V
LucianKein
Guan Yu
Gold V
Level 100
God Stats
2W - 1L
1,764 SR
Queue Stats
9W - 6L
1,677 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,537 SR
1,599 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,502 SR
1,497 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold III
AceOfSpadesITA
Rama
Gold III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,494 MMR
Solo
Janus
Janus
Gold IV
cesaryalba1999x
Janus
Gold IV
Level 142
God Stats
165W - 226L
1,506 SR
Queue Stats
1,005W - 1,133L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 0 / 8
7,144
714
3,378
4,846
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
ElectricChipz
Discordia
12
6 / 0 / 4
7,796
780
8,826
5,829
2,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
LucianKein
Guan Yu
12
4 / 0 / 7
7,421
742
7,653
10,038
7,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneThothTiamatMorgan Le FayGilgamesh

VS

Bans
AthenaHou YiAresSobekBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
5,956
596
5,135
9,511
5,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 5 / 0
5,844
584
3,240
8,904
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 0
5,738
574
5,557
3,441
588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
8
5
L
Chaac
 
Chaac
0
3
0
0
L
0
5
0
0
W
Discordia
ElectricChipz
Discordia
6
0
4
8
W
Guan Yu
LucianKein
Guan Yu
4
0
7
7.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,857
Damage
13,932
20,713
Taken
21,856
12,524
Mitigated
7,483
11,726
Healing
4,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,378
1,519
0
1,169
4,846
1,940
1,352
2,051
2,795
0
30,075
L
Chaac
 
Chaac
5,135
786
0
2,388
9,511
5,123
0
3,333
5,446
1,886
14,086
L
3,240
2,410
0
2,157
8,904
1,772
0
3,384
4,725
0
13,825
W
Discordia
ElectricChipz
Discordia
8,826
707
0
2,447
5,829
2,716
839
1,526
4,303
27,046
0
W
Guan Yu
LucianKein
Guan Yu
7,653
1,455
2,190
5,920
10,038
7,868
467
2,938
7,100
0
14,391
L
5,557
1,029
0
365
3,441
588
0
1,405
1,773
20,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,361
Gold Earned
17,538
124
Minions Killed
102
6
Camps Cleared
2
580,358
Distance Traveled
526,423
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,144
714
61
6
3
180,145
1
L
Chaac
5,956
596
39
4
1
190,180
3
L
Rama
5,844
584
25
3
0
161,865
3
W
Discordia
7,796
780
44
4
1
174,434
2
W
Guan Yu
7,421
742
19
2
2
225,779
2
L
Janus
5,738
574
38
4
1
174,378
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role