Player Matchup

Da Ji
Da Ji
Aceswild899
Da Ji
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 52L
1,699 Elo+
Party 1
Artemis
Artemis
EatABrick1291
Artemis
Level 12
God Stats
8W - 4L
1,667 SR
Queue Stats
15W - 14L
1,538 Elo+
Party 1
Aphrodite
Aphrodite
FreeXOmega
Aphrodite
Level 154
God Stats
7W - 5L
1,683 SR
Queue Stats
390W - 382L
1,583 Elo+
Party 1
Fenrir
Fenrir
YourFavSmurf250
Fenrir
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 116L
1,616 Elo+
Party 1
Sol
Sol
purpleworks
Sol
Level 23
God Stats
14W - 7L
1,706 SR
Queue Stats
34W - 30L
1,601 Elo+
Party 1
Team Averages
Level 46
1,611 SR
1,608 Elo+

VS

Team Averages
Level 18
1,598 SR
1,493 Elo+
Khepri
Khepri
APEX HUNTER2370
Khepri
Level 28
God Stats
7W - 5L
1,581 SR
Queue Stats
28W - 27L
1,523 Elo+
Solo
Kukulkan
Kukulkan
Im2DamnBlack
Kukulkan
Level 8
God Stats
22W - 21L
1,597 SR
Queue Stats
65W - 83L
1,489 Elo+
Solo
Pele
Pele
LUIS-MSS2
Pele
Level 28
God Stats
6W - 5L
1,570 SR
Queue Stats
158W - 122L
1,543 Elo+
Solo
Cupid
Cupid
Xanifhi
Cupid
Level 8
God Stats
3W - 2L
1,812 SR
Queue Stats
25W - 21L
1,548 Elo+
Solo
Thor
Thor
YFtsemg
Thor
Level 17
God Stats
7W - 15L
1,428 SR
Queue Stats
7W - 16L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 14
9,677
538
9,246
15,531
14,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
17
2 / 0 / 7
10,255
570
9,467
8,891
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Aphrodite
FreeXOmega
Aphrodite
18
5 / 1 / 7
10,982
610
12,078
15,813
12,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
15 / 1 / 7
12,108
673
18,176
16,632
9,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 2 / 6
10,177
565
9,312
10,317
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 0
8,549
475
7,391
23,260
11,542
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Im2DamnBlack
Kukulkan
13
1 / 9 / 0
7,747
430
4,365
12,364
4,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
10
1 / 7 / 1
6,915
384
5,426
14,677
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cupid
Xanifhi
Cupid
7
0 / 3 / 1
6,032
335
699
5,413
1,224
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
YFtsemg
Thor
10
1 / 5 / 0
6,421
357
2,090
14,236
4,095
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
10
31
Kills
8
8
Deaths
31
41
Assists
2
Player
Kills
Deaths
Assists
KDA
L
5
7
0
0.71
W
4
4
14
2.75
W
Artemis
2
0
7
5.5
W
Aphrodite
FreeXOmega
Aphrodite
5
1
7
8.5
L
Kukulkan
Im2DamnBlack
Kukulkan
1
9
0
0.11
L
Pele
1
7
1
0.21
L
Cupid
Xanifhi
Cupid
0
3
1
0.17
L
Thor
YFtsemg
Thor
1
5
0
0.2
W
15
1
7
18.5
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,279
Damage
19,971
67,184
Taken
69,950
43,328
Mitigated
25,131
28,394
Healing
11,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,391
1,072
182
5,043
23,260
11,542
164
4,826
18,288
33,892
0
W
9,246
1,807
0
1,040
15,531
14,405
0
1,535
13,996
1,138
38,977
W
Artemis
9,467
5,424
0
5,976
8,891
3,572
3,456
2,712
6,179
0
67,405
W
Aphrodite
FreeXOmega
Aphrodite
12,078
1,747
2,664
10,971
15,813
12,244
1,753
2,284
13,529
75,128
0
L
Kukulkan
Im2DamnBlack
Kukulkan
4,365
431
0
139
12,364
4,293
0
3,525
8,603
42,294
0
L
Pele
5,426
1,548
0
2,191
14,677
3,977
0
4,822
9,694
0
31,230
L
Cupid
Xanifhi
Cupid
699
322
218
1,617
5,413
1,224
270
35
5,378
0
20,121
L
Thor
YFtsemg
Thor
2,090
360
0
1,997
14,236
4,095
0
8,217
6,005
0
15,778
W
18,176
4,678
0
1,857
16,632
9,218
1,992
3,468
13,164
0
92,234
W
9,312
1,129
394
5,492
10,317
3,889
2,059
1,929
8,388
72,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,199
Gold Earned
35,664
584
Minions Killed
272
0
Camps Cleared
0
1,644,490
Distance Traveled
1,224,363
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,549
475
59
3
0
303,890
7
W
Da Ji
9,677
538
61
3
0
306,922
1
W
Artemis
10,255
570
128
7
0
300,659
0
W
Aphrodite
10,982
610
143
8
0
286,156
0
L
Kukulkan
7,747
430
91
5
0
309,091
0
L
Pele
6,915
384
55
3
0
240,375
0
L
Cupid
6,032
335
43
2
0
132,820
1
L
Thor
6,421
357
24
1
0
238,187
0
W
Fenrir
12,108
673
124
7
0
422,358
2
W
Sol
10,177
565
128
7
0
328,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role