Player Matchup

Loki
Loki
JHONBARBOZ4
Loki
Level 20
God Stats
14W - 12L
1,473 SR
Queue Stats
24W - 28L
1,388 Elo+
Solo
Apollo
Apollo
Lumero
Apollo
Level 14
God Stats
2W - 5L
1,240 SR
Queue Stats
33W - 38L
1,142 Elo+
Solo
Sun Wukong
Sun Wukong
NOTROLLS
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,491 Elo+
Solo
Hera
Hera
fachaboy69
Hera
Level 27
God Stats
15W - 7L
1,758 SR
Queue Stats
70W - 64L
1,456 Elo+
Solo
Sylvanus
Sylvanus
juanzinho52
Sylvanus
Level 23
God Stats
2W - 3L
1,487 SR
Queue Stats
27W - 26L
1,449 Elo+
Solo
Team Averages
Level 22
1,491 SR
1,385 Elo+

VS

Team Averages
Level 18
1,385 SR
1,336 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jpmacio12345
Zeus
Level 20
God Stats
0W - 4L
1,238 SR
Queue Stats
4W - 11L
875 Elo+
Solo
Serqet
Serqet
Persefal0
Serqet
Level 22
God Stats
0W - 3L
1,194 SR
Queue Stats
76W - 84L
1,393 Elo+
Party 1
Bacchus
Bacchus
RickHeavyMetal
Bacchus
Level 13
God Stats
8W - 10L
1,446 SR
Queue Stats
76W - 96L
1,455 Elo+
Party 1
Izanami
Izanami
Thiago75
Izanami
Level 29
God Stats
13W - 7L
1,545 SR
Queue Stats
71W - 61L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 1
6,296
630
2,933
2,924
1,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Lumero
Apollo
10
7 / 1 / 1
6,083
608
5,257
5,488
1,625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
NOTROLLS
Sun Wukong
11
4 / 1 / 2
6,706
671
4,315
5,376
2,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,954
595
2,755
3,739
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
juanzinho52
Sylvanus
8
0 / 2 / 6
5,094
509
4,998
5,565
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
0 / 2 / 0
4,829
483
1,557
5,145
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 5 / 1
4,609
461
1,533
5,802
1,311
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Persefal0
Serqet
7
1 / 5 / 2
4,700
470
1,837
6,692
1,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 4 / 2
4,730
473
1,148
7,362
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Thiago75
Izanami
9
2 / 3 / 1
5,291
529
4,565
8,014
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
19
Kills
5
5
Deaths
19
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
0
0
W
7
0
1
7.5
L
1
5
1
0.3
W
Apollo
Lumero
Apollo
7
1
1
7.5
W
Sun Wukong
NOTROLLS
Sun Wukong
4
1
2
5
L
Serqet
Persefal0
Serqet
1
5
2
0.4
L
1
4
2
0.5
L
Izanami
Thiago75
Izanami
2
3
1
0.83
W
1
1
1
1.5
W
Sylvanus
juanzinho52
Sylvanus
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,258
Damage
10,640
23,092
Taken
33,015
9,273
Mitigated
10,589
5,793
Healing
7,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,557
452
0
2,766
5,145
1,497
0
1,524
3,407
27,036
0
W
2,933
512
0
588
2,924
1,020
0
78
2,846
0
20,034
L
1,533
650
0
878
5,802
1,311
88
1,010
4,752
13,441
0
W
Apollo
Lumero
Apollo
5,257
3,589
0
1,155
5,488
1,625
922
430
5,058
0
22,788
W
Sun Wukong
NOTROLLS
Sun Wukong
4,315
979
0
853
5,376
2,194
537
790
4,388
0
30,732
L
Serqet
Persefal0
Serqet
1,837
315
0
500
6,692
1,701
0
224
6,438
0
20,468
L
1,148
242
0
1,590
7,362
4,063
0
2,159
5,203
8,858
0
L
Izanami
Thiago75
Izanami
4,565
2,480
0
1,974
8,014
2,017
0
1,771
6,243
0
29,533
W
2,755
661
0
1,301
3,739
1,026
1,358
1,520
2,219
33,213
0
W
Sylvanus
juanzinho52
Sylvanus
4,998
2,120
687
1,209
5,565
3,408
30
1,420
3,965
14,694
5,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,133
Gold Earned
24,159
254
Minions Killed
205
0
Camps Cleared
0
966,510
Distance Traveled
821,163
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,829
483
53
5
0
133,008
5
W
Loki
6,296
630
42
4
0
233,165
0
L
Zeus
4,609
461
38
4
0
146,449
3
W
Apollo
6,083
608
43
4
0
166,858
1
W
Sun Wukong
6,706
671
66
7
0
204,454
2
L
Serqet
4,700
470
40
4
0
202,894
3
L
Bacchus
4,730
473
17
2
0
162,925
3
L
Izanami
5,291
529
57
6
0
175,887
0
W
Hera
5,954
595
67
7
0
204,936
6
W
Sylvanus
5,094
509
36
4
0
157,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role