Player Matchup

Fafnir
Fafnir
Silver III
 
Fafnir
Silver III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
AlatumCross
Anubis
Silver II
Level 110
God Stats
12W - 4L
1,704 SR
Queue Stats
289W - 284L
1,017 MMR
Solo
Ra
Ra
Silver I
TootyMcBooty
Ra
Silver I
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 54L
1,111 MMR
Party 1
Bakasura
Bakasura
Silver I
VladTepes667
Bakasura
Silver I
Level 123
God Stats
35W - 29L
1,422 SR
Queue Stats
779W - 796L
1,062 MMR
Solo
Chernobog
Chernobog
Silver III
xTraitor
Chernobog
Silver III
Level 148
God Stats
3W - 3L
1,290 SR
Queue Stats
442W - 446L
789 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,483 SR
1,096 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,513 SR
973 MMR
Sol
Sol
Silver II
AllThatKD
Sol
Silver II
Level 61
God Stats
76W - 47L
1,650 SR
Queue Stats
198W - 202L
1,063 MMR
Solo
Hercules
Hercules
Silver II
EarthMoose
Hercules
Silver II
Level 99
God Stats
3W - 3L
1,474 SR
Queue Stats
492W - 516L
995 MMR
Solo
Chang'e
Chang'e
Silver III
NIVMIZZET2
Chang'e
Silver III
Level 106
God Stats
9W - 11L
1,549 SR
Queue Stats
135W - 151L
940 MMR
Solo
Fenrir
Fenrir
Silver III
darksimphony666
Fenrir
Silver III
Level 156
God Stats
8W - 6L
1,554 SR
Queue Stats
93W - 118L
861 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
smasher2134
Zhong Kui
Silver II
Level 95
God Stats
15W - 22L
1,340 SR
Queue Stats
273W - 279L
1,005 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 4 / 11
8,839
491
6,284
16,408
18,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anubis
15
3 / 1 / 3
9,501
528
9,916
11,178
6,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 1 / 8
9,444
525
11,451
12,718
5,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
VladTepes667
Bakasura
18
10 / 2 / 7
11,251
625
15,739
14,013
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
xTraitor
Chernobog
15
6 / 5 / 6
9,557
531
5,529
14,880
4,039
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
TiamatMorgan Le FayGilgameshAthenaArtemis

VS

Bans
OsirisIzanamiOdinCu ChulainnCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 9 / 4
10,352
575
19,248
17,213
6,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
EarthMoose
Hercules
10
2 / 4 / 5
7,558
420
4,428
14,955
10,987
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
NIVMIZZET2
Chang'e
14
3 / 5 / 0
9,260
514
11,544
18,271
5,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 5 / 1
7,916
440
6,074
12,071
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
smasher2134
Zhong Kui
14
0 / 3 / 2
8,564
476
7,568
12,208
7,783
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
26
Kills
13
13
Deaths
26
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
4
11
1.88
W
Anubis
3
1
3
4.5
L
8
9
4
1.11
L
Hercules
EarthMoose
Hercules
2
4
5
1.13
L
Chang'e
NIVMIZZET2
Chang'e
3
5
0
0.6
W
5
1
8
9
W
Bakasura
VladTepes667
Bakasura
10
2
7
6.75
L
0
5
1
0.1
L
Zhong Kui
smasher2134
Zhong Kui
0
3
2
0.33
W
Chernobog
xTraitor
Chernobog
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,919
Damage
48,862
69,197
Taken
74,718
39,445
Mitigated
34,709
25,344
Healing
24,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,284
2,422
0
4,887
16,408
18,774
0
8,938
7,246
25,091
0
W
Anubis
9,916
877
0
6,622
11,178
6,004
932
6,981
4,197
59,552
0
L
19,248
9,149
0
4,992
17,213
6,172
2,656
5,205
11,521
61,824
7,781
L
Hercules
EarthMoose
Hercules
4,428
2,183
120
2,656
14,955
10,987
84
3,148
10,598
0
21,629
L
Chang'e
NIVMIZZET2
Chang'e
11,544
673
980
7,901
18,271
5,953
616
7,902
9,264
66,661
0
W
11,451
2,504
1,420
5,675
12,718
5,044
120
7,026
5,268
52,705
0
W
Bakasura
VladTepes667
Bakasura
15,739
10,781
0
4,099
14,013
5,584
0
4,916
9,003
0
75,120
L
6,074
1,091
0
2,734
12,071
3,814
0
4,179
7,255
0
44,570
L
Zhong Kui
smasher2134
Zhong Kui
7,568
749
0
4,933
12,208
7,783
0
7,287
4,551
52,209
0
W
Chernobog
xTraitor
Chernobog
5,529
3,620
0
2,641
14,880
4,039
0
7,290
7,550
0
59,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,592
Gold Earned
43,650
484
Minions Killed
470
0
Camps Cleared
0
1,763,115
Distance Traveled
1,586,579
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,839
491
25
1
0
338,086
3
W
Anubis
9,501
528
119
7
0
312,384
4
L
Sol
10,352
575
116
6
0
286,979
2
L
Hercules
7,558
420
24
1
0
357,670
5
L
Chang'e
9,260
514
126
7
0
307,364
0
W
Ra
9,444
525
89
5
0
340,341
3
W
Bakasura
11,251
625
143
8
0
420,848
0
L
Fenrir
7,916
440
83
5
0
344,810
4
L
Zhong Kui
8,564
476
121
7
0
289,756
6
W
Chernobog
9,557
531
108
6
0
351,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role