Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Gropius
Arachne
Level 160
God Stats
14W - 13L
1,596 SR
Queue Stats
210W - 168L
1,530 Elo+
Party 2
Baba Yaga
Baba Yaga
UniverSelf
Baba Yaga
Level 108
God Stats
0W - 2L
1,278 SR
Queue Stats
4W - 6L
1,427 Elo+
Party 2
Jormungandr
Jormungandr
Xablauzzz
Jormungandr
Level 89
God Stats
25W - 23L
1,492 SR
Queue Stats
211W - 182L
1,494 Elo+
Party 2
Sylvanus
Sylvanus
fruizveloso
Sylvanus
Level 121
God Stats
5W - 11L
1,547 SR
Queue Stats
317W - 301L
1,539 Elo+
Party 2
Team Averages
Level 125
1,482 SR
1,498 Elo+

VS

Team Averages
Level 101
1,572 SR
1,518 Elo+
Medusa
Medusa
Aleavali
Medusa
Level 145
God Stats
3W - 3L
1,308 SR
Queue Stats
498W - 327L
1,514 Elo+
Party 1
Nike
Nike
Maariia19
Nike
Level 125
God Stats
14W - 6L
1,695 SR
Queue Stats
246W - 191L
1,542 Elo+
Party 1
Sylvanus
Sylvanus
MagoImplacável
Sylvanus
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Mercury
Mercury
SPXHelogranJr
Mercury
Level 63
God Stats
11W - 2L
1,833 SR
Queue Stats
175W - 95L
1,552 Elo+
Party 1
Anubis
Anubis
SrKilgrave
Anubis
Level 107
God Stats
97W - 71L
1,524 SR
Queue Stats
406W - 398L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 4 / 1
6,237
520
3,855
8,157
2,368
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Gropius
Arachne
10
3 / 7 / 0
6,549
546
6,397
11,181
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
UniverSelf
Baba Yaga
10
0 / 3 / 0
5,991
499
2,375
5,341
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Xablauzzz
Jormungandr
8
2 / 2 / 0
5,746
479
2,222
6,550
2,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
fruizveloso
Sylvanus
12
2 / 2 / 3
7,431
619
7,936
8,863
6,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aleavali
Medusa
13
5 / 1 / 2
7,490
624
5,338
6,673
2,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
11
1 / 2 / 1
6,565
547
2,965
9,042
7,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
10
1 / 2 / 6
6,122
510
5,367
10,538
5,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
13
8 / 2 / 5
8,137
678
9,208
9,081
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
SrKilgrave
Anubis
13
3 / 0 / 5
7,464
622
5,690
5,521
3,118
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
18
18
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
1
0.13
W
Medusa
Aleavali
Medusa
5
1
2
6
L
Arachne
Gropius
Arachne
3
7
0
0.43
W
Nike
1
2
1
0.75
W
Sylvanus
1
2
6
2
W
Mercury
8
2
5
5.25
W
Anubis
SrKilgrave
Anubis
3
0
5
5.5
L
Baba Yaga
UniverSelf
Baba Yaga
0
3
0
0
L
Jormungandr
Xablauzzz
Jormungandr
2
2
0
1
L
Sylvanus
fruizveloso
Sylvanus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,785
Damage
28,568
40,092
Taken
40,855
15,442
Mitigated
21,175
10,584
Healing
13,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,855
2,175
0
2,246
8,157
2,368
0
1,768
6,389
0
38,766
W
Medusa
Aleavali
Medusa
5,338
2,539
0
932
6,673
2,666
166
491
6,182
0
48,225
L
Arachne
Gropius
Arachne
6,397
4,664
0
1,584
11,181
2,705
0
3,407
7,600
0
32,895
W
Nike
2,965
235
0
3,008
9,042
7,181
0
3,491
5,551
0
32,806
W
Sylvanus
5,367
2,146
1,023
4,585
10,538
5,059
498
1,813
8,725
22,394
9,703
W
Mercury
9,208
4,631
0
732
9,081
3,151
0
3,290
5,791
0
46,593
W
Anubis
SrKilgrave
Anubis
5,690
369
0
3,588
5,521
3,118
480
2,504
3,017
46,156
0
L
Baba Yaga
UniverSelf
Baba Yaga
2,375
305
46
1,598
5,341
1,460
0
1,462
3,879
33,097
0
L
Jormungandr
Xablauzzz
Jormungandr
2,222
615
0
805
6,550
2,545
0
2,450
4,100
16,086
0
L
Sylvanus
fruizveloso
Sylvanus
7,936
2,272
336
3,969
8,863
6,364
248
1,003
7,443
33,888
8,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,954
Gold Earned
35,778
318
Minions Killed
415
0
Camps Cleared
0
1,161,748
Distance Traveled
1,182,071
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,237
520
78
7
0
221,456
5
W
Medusa
7,490
624
98
8
0
233,827
1
L
Arachne
6,549
546
68
6
0
237,067
2
W
Nike
6,565
547
76
6
0
221,732
3
W
Sylvanus
6,122
510
54
5
0
208,836
4
W
Mercury
8,137
678
75
6
0
287,119
3
W
Anubis
7,464
622
112
9
0
230,557
6
L
Baba Yaga
5,991
499
69
6
0
248,702
6
L
Jormungandr
5,746
479
27
2
0
242,543
2
L
Sylvanus
7,431
619
76
6
0
211,980
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role