Player Matchup

Bacchus
Bacchus
Holocomb
Bacchus
Level 27
God Stats
2W - 2L
1,281 SR
Queue Stats
10W - 16L
1,379 Elo+
Party 2
Raijin
Raijin
Ic3St0n3
Raijin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,648 Elo+
Party 3
Bellona
Bellona
J4fK
Bellona
Level 58
God Stats
8W - 16L
1,231 SR
Queue Stats
136W - 149L
1,443 Elo+
Party 2
Loki
Loki
Pablito214
Loki
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,360 Elo+
Party 3
Apollo
Apollo
l3igl3uddha
Apollo
Level 67
God Stats
28W - 40L
1,460 SR
Queue Stats
160W - 173L
1,445 Elo+
Party 2
Team Averages
Level 68
1,394 SR
1,455 Elo+

VS

Team Averages
Level 100
1,514 SR
1,508 Elo+
Danzaburou
Danzaburou
Denkan7
Danzaburou
Level 36
God Stats
44W - 24L
1,673 SR
Queue Stats
82W - 69L
1,595 Elo+
Party 1
Hercules
Hercules
OscarWide
Hercules
Level 62
God Stats
7W - 6L
1,380 SR
Queue Stats
60W - 62L
1,430 Elo+
Party 1
Pele
Pele
Raiku17
Pele
Level 157
God Stats
5W - 8L
1,437 SR
Queue Stats
117W - 129L
1,509 Elo+
Solo
Jormungandr
Jormungandr
phantomromano
Jormungandr
Level 100
God Stats
2W - 5L
1,500 SR
Queue Stats
734W - 694L
1,498 Elo+
Solo
Merlin
Merlin
sortusritus
Merlin
Level 147
God Stats
21W - 17L
1,580 SR
Queue Stats
448W - 432L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Holocomb
Bacchus
10
2 / 7 / 3
7,253
427
8,435
14,283
14,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Ic3St0n3
Raijin
16
2 / 3 / 2
9,939
585
9,810
9,515
4,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
J4fK
Bellona
15
4 / 4 / 1
9,309
548
10,912
13,981
9,007
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 3 / 1
8,438
496
3,736
11,584
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
12
4 / 9 / 0
8,267
486
8,994
12,594
4,397
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Denkan7
Danzaburou
16
7 / 5 / 8
10,148
597
12,597
15,717
5,648
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
OscarWide
Hercules
15
5 / 2 / 3
9,445
556
9,049
13,265
10,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
Raiku17
Pele
14
5 / 3 / 5
9,312
548
7,440
11,703
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jormungandr
phantomromano
Jormungandr
13
6 / 3 / 9
8,741
514
7,445
16,557
18,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
17
2 / 0 / 8
10,358
609
7,348
6,140
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
13
Kills
25
26
Deaths
13
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Denkan7
Danzaburou
7
5
8
2.2
L
Bacchus
Holocomb
Bacchus
2
7
3
0.5
L
Raijin
Ic3St0n3
Raijin
2
3
2
1
L
Bellona
J4fK
Bellona
4
4
1
1.13
W
Hercules
OscarWide
Hercules
5
2
3
3.25
L
1
3
1
0.5
W
Pele
Raiku17
Pele
5
3
5
2.5
L
Apollo
4
9
0
0.44
W
Jormungandr
phantomromano
Jormungandr
6
3
9
3.5
W
Merlin
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,887
Damage
43,879
61,957
Taken
63,382
36,519
Mitigated
43,073
10,523
Healing
24,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Denkan7
Danzaburou
12,597
5,050
0
7,506
15,717
5,648
886
3,756
11,961
0
70,146
L
Bacchus
Holocomb
Bacchus
8,435
1,045
0
531
14,283
14,844
0
4,210
9,534
18,866
0
L
Raijin
Ic3St0n3
Raijin
9,810
1,148
0
2,231
9,515
4,666
0
3,068
6,447
81,514
0
L
Bellona
J4fK
Bellona
10,912
2,866
0
1,051
13,981
9,007
640
2,247
11,467
5,000
45,275
W
Hercules
OscarWide
Hercules
9,049
3,894
16
6,242
13,265
10,821
0
3,314
9,951
0
50,910
L
3,736
1,366
0
4,962
11,584
3,605
0
2,169
9,335
0
56,540
W
Pele
Raiku17
Pele
7,440
1,603
0
3,375
11,703
5,893
110
3,042
8,661
0
56,747
L
Apollo
8,994
6,459
0
1,748
12,594
4,397
616
1,834
10,381
0
42,500
W
Jormungandr
phantomromano
Jormungandr
7,445
1,576
288
4,743
16,557
18,208
88
7,056
9,501
25,630
0
W
Merlin
7,348
263
81
1,751
6,140
2,503
0
3,337
2,803
71,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,206
Gold Earned
48,004
469
Minions Killed
487
0
Camps Cleared
0
1,614,346
Distance Traveled
1,700,579
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,148
597
112
7
0
325,132
4
L
Bacchus
7,253
427
22
1
0
316,824
4
L
Raijin
9,939
585
162
10
0
334,385
7
L
Bellona
9,309
548
111
7
0
324,284
2
W
Hercules
9,445
556
99
6
0
333,309
0
L
Loki
8,438
496
100
6
0
355,378
2
W
Pele
9,312
548
83
5
0
372,644
9
L
Apollo
8,267
486
74
4
0
283,475
5
W
Jormungandr
8,741
514
35
2
0
332,859
3
W
Merlin
10,358
609
158
9
0
336,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role