Player Matchup

Artemis
Artemis
NamurASecas
Artemis
Level 4
God Stats
1W - 2L
1,305 SR
Queue Stats
4W - 13L
1,169 Elo+
Party 2
Thor
Thor
Pepote0904
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,669 Elo+
Party 2
Cthulhu
Cthulhu
ScyllaOrTroll
Cthulhu
Level 142
God Stats
0W - 1L
1,678 SR
Queue Stats
23W - 25L
1,505 Elo+
Party 2
Chang'e
Chang'e
Siryth
Chang'e
Level 8
God Stats
5W - 10L
1,398 SR
Queue Stats
18W - 29L
1,291 Elo+
Party 2
Ra
Ra
TimmyYT
Ra
Level 104
God Stats
24W - 30L
1,367 SR
Queue Stats
47W - 46L
1,386 Elo+
Party 2
Team Averages
Level 52
1,450 SR
1,404 Elo+

VS

Team Averages
Level 22
1,359 SR
1,496 Elo+
Athena
Athena
Alykardis
Athena
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
237W - 185L
1,529 Elo+
Solo
Anubis
Anubis
Liakos89
Anubis
Level 25
God Stats
15W - 10L
1,360 SR
Queue Stats
87W - 83L
1,461 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Segamai
Tsukuyomi
Level 28
God Stats
30W - 23L
1,508 SR
Queue Stats
93W - 98L
1,479 Elo+
Party 1
Nemesis
Nemesis
spiritguard5
Nemesis
Level 25
God Stats
2W - 1L
1,257 SR
Queue Stats
19W - 11L
1,677 Elo+
Solo
Sol
Sol
victorqsaint
Sol
Level 5
God Stats
5W - 7L
1,172 SR
Queue Stats
14W - 14L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
NamurASecas
Artemis
16
0 / 10 / 6
9,474
861
15,062
17,244
6,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 12 / 3
9,114
829
3,903
18,728
7,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
17
4 / 0 / 3
12,014
1,092
17,618
20,460
24,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Siryth
Chang'e
16
1 / 2 / 5
9,698
882
6,383
15,317
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 10 / 5
10,399
945
12,321
17,792
7,227
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

62

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alykardis
Athena
18
7 / 0 / 20
12,330
1,121
19,927
16,075
21,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
Liakos89
Anubis
19
10 / 2 / 18
11,678
1,062
20,587
11,959
7,276
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Segamai
Tsukuyomi
17
11 / 3 / 7
11,696
1,063
18,321
15,152
7,536
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
spiritguard5
Nemesis
17
2 / 3 / 11
9,992
908
10,911
10,759
4,776
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
4 / 0 / 20
11,085
1,008
14,511
7,904
3,120
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
110
8
Kills
34
34
Deaths
8
22
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Athena
Alykardis
Athena
7
0
20
17
W
Anubis
Liakos89
Anubis
10
2
18
9.5
L
Artemis
NamurASecas
Artemis
0
10
6
0.3
L
1
12
3
0.21
L
Cthulhu
4
0
3
5.5
W
Tsukuyomi
Segamai
Tsukuyomi
11
3
7
4.83
L
Chang'e
Siryth
Chang'e
1
2
5
1.75
L
2
10
5
0.45
W
Nemesis
spiritguard5
Nemesis
2
3
11
2.5
W
4
0
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,287
Damage
84,257
89,541
Taken
61,849
50,971
Mitigated
44,243
8,730
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Alykardis
Athena
19,927
3,282
0
1,152
16,075
21,535
0
8,862
7,213
36,136
0
W
Anubis
Liakos89
Anubis
20,587
326
933
6,123
11,959
7,276
0
8,459
3,500
36,579
0
L
Artemis
NamurASecas
Artemis
15,062
6,488
0
862
17,244
6,010
0
11,468
5,776
0
27,411
L
3,903
1,939
0
0
18,728
7,475
0
13,464
5,264
0
5,547
L
Cthulhu
17,618
1,108
252
1,366
20,460
24,314
0
9,228
11,232
44,622
0
W
Tsukuyomi
Segamai
Tsukuyomi
18,321
4,950
0
995
15,152
7,536
0
7,933
6,312
0
38,686
L
Chang'e
Siryth
Chang'e
6,383
939
1,662
1,471
15,317
5,945
0
8,328
6,989
19,168
0
L
12,321
1,147
1,980
1,137
17,792
7,227
0
12,537
5,255
39,181
0
W
Nemesis
spiritguard5
Nemesis
10,911
4,724
0
815
10,759
4,776
0
6,591
4,168
0
25,600
W
14,511
5,739
0
2,572
7,904
3,120
0
4,477
3,427
28,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,699
Gold Earned
56,781
188
Minions Killed
193
3
Camps Cleared
6
996,913
Distance Traveled
1,048,614
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,330
1,121
55
5
2
224,604
3
W
Anubis
11,678
1,062
45
4
1
179,051
0
L
Artemis
9,474
861
26
2
1
173,506
1
L
Thor
9,114
829
6
1
0
190,543
1
L
Cthulhu
12,014
1,092
53
5
0
252,711
0
W
Tsukuyomi
11,696
1,063
37
3
0
206,169
0
L
Chang'e
9,698
882
27
2
1
190,268
0
L
Ra
10,399
945
76
7
1
189,885
0
W
Nemesis
9,992
908
28
3
2
213,224
0
W
Sol
11,085
1,008
28
3
1
225,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role