Player Matchup

Ra
Ra
AurochsArt
Ra
Level 155
God Stats
0W - 5L
1,470 SR
Queue Stats
466W - 458L
1,597 Elo+
Party 2
Ymir
Ymir
Fabrucast
Ymir
Level 145
God Stats
3W - 3L
1,657 SR
Queue Stats
103W - 98L
1,537 Elo+
Party 3
Odin
Odin
WorkJungle
Odin
Level 160
God Stats
0W - 1L
1,723 SR
Queue Stats
73W - 53L
1,596 Elo+
Party 3
Xing Tian
Xing Tian
yKronos
Xing Tian
Level 137
God Stats
4W - 8L
1,218 SR
Queue Stats
710W - 732L
1,561 Elo+
Party 2
Neith
Neith
yderick
Neith
Level 97
God Stats
7W - 8L
1,561 SR
Queue Stats
581W - 566L
1,569 Elo+
Party 2
Team Averages
Level 139
1,526 SR
1,572 Elo+

VS

Team Averages
Level 112
1,571 SR
1,513 Elo+
Janus
Janus
 
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Junyorh08
Sobek
Level 67
God Stats
4W - 0L
1,682 SR
Queue Stats
55W - 55L
1,519 Elo+
Solo
Bastet
Bastet
Keplinho
Bastet
Level 158
God Stats
1W - 0L
1,672 SR
Queue Stats
143W - 121L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,358
487
1,447
5,356
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
1 / 1 / 0
5,665
515
5,415
6,395
3,686
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 2 / 1
5,225
475
3,289
6,757
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
yKronos
Xing Tian
9
1 / 2 / 0
5,264
479
3,157
7,370
4,134
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
yderick
Neith
11
0 / 3 / 1
5,982
544
4,866
6,214
1,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 0 / 2
7,061
642
4,420
4,119
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
 
Cerberus
13
2 / 0 / 1
7,009
637
4,964
8,627
6,042
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
 
Rama
12
3 / 0 / 0
6,991
636
4,942
6,641
1,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Junyorh08
Sobek
8
1 / 1 / 2
5,030
457
2,220
8,915
3,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Keplinho
Bastet
10
2 / 1 / 2
5,915
538
3,145
5,112
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
11
11
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
2
4
W
Cerberus
 
Cerberus
2
0
1
2.5
W
Rama
 
Rama
3
0
0
3
L
0
3
0
0
L
Ymir
1
1
0
1
W
Sobek
Junyorh08
Sobek
1
1
2
2
W
Bastet
Keplinho
Bastet
2
1
2
3
L
0
2
1
0.25
L
Xing Tian
yKronos
Xing Tian
1
2
0
0.5
L
Neith
yderick
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,174
Damage
19,691
32,092
Taken
33,414
13,294
Mitigated
14,691
8,953
Healing
15,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,420
348
0
1,370
4,119
1,178
0
534
3,585
56,149
0
W
Cerberus
 
Cerberus
4,964
819
0
5,995
8,627
6,042
13
4,834
3,410
46,868
0
W
Rama
 
Rama
4,942
3,732
0
3,441
6,641
1,761
0
366
6,275
0
50,072
L
1,447
132
363
1,449
5,356
1,547
32
2,086
3,158
39,967
0
L
Ymir
5,415
2,028
0
1,482
6,395
3,686
0
3,944
2,421
28,484
0
W
Sobek
Junyorh08
Sobek
2,220
82
0
3,326
8,915
3,770
0
3,354
5,561
8,273
0
W
Bastet
Keplinho
Bastet
3,145
1,237
0
1,201
5,112
1,940
0
613
4,499
0
31,304
L
3,289
803
0
2,596
6,757
2,110
0
2,129
4,524
0
26,366
L
Xing Tian
yKronos
Xing Tian
3,157
419
90
645
7,370
4,134
0
2,778
4,554
11,831
0
L
Neith
yderick
Neith
4,866
2,691
0
2,328
6,214
1,817
14
383
5,831
0
45,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,494
Gold Earned
32,006
317
Minions Killed
434
0
Camps Cleared
0
1,059,088
Distance Traveled
1,111,538
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,061
642
105
10
0
231,197
4
W
Cerberus
7,009
637
150
14
0
226,862
4
W
Rama
6,991
636
102
9
0
192,978
4
L
Ra
5,358
487
84
8
0
205,035
4
L
Ymir
5,665
515
64
6
0
216,503
1
W
Sobek
5,030
457
13
1
0
233,261
5
W
Bastet
5,915
538
64
6
0
227,240
4
L
Odin
5,225
475
61
6
0
222,666
3
L
Xing Tian
5,264
479
12
1
0
217,631
4
L
Neith
5,982
544
96
9
0
197,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role