Player Matchup

Chiron
Chiron
 
Chiron
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
EnzooParis
Fenrir
Level 99
God Stats
16W - 10L
1,618 SR
Queue Stats
242W - 204L
1,508 Elo+
Party 1
Janus
Janus
wisspi99
Janus
Level 122
God Stats
3W - 6L
1,286 SR
Queue Stats
443W - 404L
1,478 Elo+
Party 1
Team Averages
Level 110
1,468 SR
1,495 Elo+

VS

Team Averages
Level 83
1,541 SR
1,334 Elo+
Heimdallr
Heimdallr
Diifamouss
Heimdallr
Level 35
God Stats
0W - 2L
1,300 SR
Queue Stats
0W - 4L
1,208 Elo+
Solo
Gilgamesh
Gilgamesh
Enuma-HD-Gaming
Gilgamesh
Level 108
God Stats
20W - 17L
1,660 SR
Queue Stats
411W - 519L
1,402 Elo+
Party 2
Merlin
Merlin
PeetSamuel
Merlin
Level 105
God Stats
25W - 12L
1,665 SR
Queue Stats
386W - 478L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
7 / 2 / 4
8,536
854
6,603
5,836
2,088
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
EnzooParis
Fenrir
12
2 / 0 / 9
7,613
761
6,462
9,553
8,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
wisspi99
Janus
12
3 / 3 / 7
7,754
775
6,916
6,767
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Diifamouss
Heimdallr
10
1 / 5 / 4
6,817
682
5,251
8,573
3,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Enuma-HD-Gaming
Gilgamesh
11
3 / 3 / 2
7,275
728
6,982
8,372
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
PeetSamuel
Merlin
10
1 / 4 / 2
6,574
657
4,090
6,882
2,051
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
5
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
2
4
4.5
L
Heimdallr
Diifamouss
Heimdallr
1
5
4
0.6
L
Gilgamesh
Enuma-HD-Gaming
Gilgamesh
3
3
2
1.33
W
Fenrir
EnzooParis
Fenrir
2
0
9
6.5
L
Merlin
PeetSamuel
Merlin
1
4
2
0.5
W
Janus
wisspi99
Janus
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,981
Damage
16,323
22,156
Taken
23,827
11,853
Mitigated
10,564
4,708
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,603
2,904
1,001
1,979
5,836
2,088
866
1,250
4,586
0
29,706
L
Heimdallr
Diifamouss
Heimdallr
5,251
1,963
0
818
8,573
3,046
0
2,076
6,057
0
18,089
L
Gilgamesh
Enuma-HD-Gaming
Gilgamesh
6,982
1,601
0
1,301
8,372
5,467
0
1,933
5,911
0
15,038
W
Fenrir
EnzooParis
Fenrir
6,462
951
0
1,127
9,553
8,150
148
1,505
8,048
0
13,989
L
Merlin
PeetSamuel
Merlin
4,090
38
0
872
6,882
2,051
0
2,641
3,963
21,666
0
W
Janus
wisspi99
Janus
6,916
29
0
601
6,767
1,615
253
1,661
5,106
22,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,903
Gold Earned
20,666
126
Minions Killed
97
6
Camps Cleared
3
660,261
Distance Traveled
535,475
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,536
854
59
6
3
212,498
4
L
Heimdallr
6,817
682
33
3
0
172,195
0
L
Gilgamesh
7,275
728
21
2
2
199,016
3
W
Fenrir
7,613
761
15
2
0
240,098
2
L
Merlin
6,574
657
43
4
1
164,264
2
W
Janus
7,754
775
52
5
3
207,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role