Player Matchup

Sun Wukong
Sun Wukong
FliPchiKen28
Sun Wukong
Level 44
God Stats
7W - 9L
1,496 SR
Queue Stats
41W - 51L
1,332 Elo+
Party 1
Anhur
Anhur
agente_ru
Anhur
Level 67
God Stats
10W - 10L
1,670 SR
Queue Stats
136W - 102L
1,540 Elo+
Party 1
Raijin
Raijin
diabloloco661
Raijin
Level 16
God Stats
0W - 2L
1,405 SR
Queue Stats
5W - 7L
1,275 Elo+
Party 1
Team Averages
Level 42
1,524 SR
1,382 Elo+

VS

Team Averages
Level 68
1,604 SR
1,365 Elo+
Sol
Sol
HellnoPelno
Sol
Level 17
God Stats
25W - 18L
1,463 SR
Queue Stats
51W - 53L
1,361 Elo+
Party 2
Khepri
Khepri
HungryFormula
Khepri
Level 106
God Stats
11W - 5L
1,804 SR
Queue Stats
319W - 490L
1,331 Elo+
Solo
Chang'e
Chang'e
purplewonder1420
Chang'e
Level 80
God Stats
33W - 22L
1,546 SR
Queue Stats
273W - 255L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FliPchiKen28
Sun Wukong
14
1 / 2 / 3
9,331
583
16,055
25,852
20,702
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
agente_ru
Anhur
9
1 / 1 / 2
8,750
547
961
2,686
680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 12 / 2
9,114
570
7,163
13,515
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 4
11,208
701
17,024
16,895
8,395
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 13
10,067
629
7,233
16,044
9,191
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 0 / 11
10,440
653
8,376
9,819
6,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
3
Kills
15
15
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FliPchiKen28
Sun Wukong
1
2
3
1.25
W
9
1
4
11
W
2
3
13
2.83
L
Anhur
agente_ru
Anhur
1
1
2
2
L
1
12
2
0.17
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,179
Damage
32,633
42,053
Taken
42,758
25,008
Mitigated
23,934
6,597
Healing
23,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FliPchiKen28
Sun Wukong
16,055
2,598
0
6,597
25,852
20,702
48
17,810
7,242
0
56,038
W
17,024
3,987
0
5,432
16,895
8,395
2,135
3,185
13,477
59,750
0
W
7,233
568
489
1,686
16,044
9,191
706
1,318
14,585
19,217
0
L
Anhur
agente_ru
Anhur
961
501
0
0
2,686
680
0
2,090
596
0
8,051
L
7,163
1,559
0
0
13,515
3,626
0
11,967
1,303
18,861
0
W
8,376
1,338
8,857
6,569
9,819
6,348
656
2,460
7,149
28,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,195
Gold Earned
31,715
109
Minions Killed
171
2
Camps Cleared
4
791,695
Distance Traveled
833,343
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,331
583
63
4
1
314,095
1
W
Sol
11,208
701
100
6
3
305,728
3
W
Khepri
10,067
629
21
1
1
273,389
0
L
Anhur
8,750
547
21
1
1
318,940
1
L
Raijin
9,114
570
25
2
0
158,660
0
W
Chang'e
10,440
653
50
3
0
254,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role