Player Matchup

Neith
Neith
BlondeHBIC
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Savage2fresh60
Sun Wukong
Level 7
God Stats
0W - 1L
1,065 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
SwagMrRich
Amaterasu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,355 SR
1,500 Elo+

VS

Team Averages
Level 48
1,605 SR
1,371 Elo+
Zeus
Zeus
Oncle_sam420
Zeus
Level 108
God Stats
1W - 0L
1,848 SR
Queue Stats
56W - 55L
1,513 Elo+
Party 1
Nemesis
Nemesis
SquizySensei
Nemesis
Level 28
God Stats
3W - 5L
1,493 SR
Queue Stats
97W - 107L
1,398 Elo+
Solo
Ymir
Ymir
yayaparra1234
Ymir
Level 7
God Stats
3W - 4L
1,473 SR
Queue Stats
3W - 4L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 15 / 2
6,937
578
2,488
13,642
4,768
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
Savage2fresh60
Sun Wukong
9
0 / 14 / 2
6,853
571
2,546
16,845
8,663
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
SwagMrRich
Amaterasu
12
2 / 7 / 1
8,215
685
3,034
9,260
4,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
22 / 0 / 12
11,583
965
19,753
2,744
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SquizySensei
Nemesis
13
13 / 3 / 9
10,078
840
10,783
9,087
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 0 / 23
8,654
721
2,591
8,390
5,265
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
80
2
Kills
36
36
Deaths
3
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Neith
0
15
2
0.07
W
22
0
12
28
L
Sun Wukong
Savage2fresh60
Sun Wukong
0
14
2
0.07
W
Nemesis
SquizySensei
Nemesis
13
3
9
5.83
L
Amaterasu
SwagMrRich
Amaterasu
2
7
1
0.36
W
1
0
23
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,068
Damage
33,127
39,747
Taken
20,221
17,894
Mitigated
10,015
1,935
Healing
2,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,488
1,290
0
320
13,642
4,768
0
8,727
4,555
0
11,695
W
19,753
3,862
0
1,370
2,744
831
346
23
2,721
41,070
0
L
Sun Wukong
Savage2fresh60
Sun Wukong
2,546
737
0
1,015
16,845
8,663
18
7,428
8,985
0
11,476
W
Nemesis
SquizySensei
Nemesis
10,783
6,378
0
807
9,087
3,919
728
408
8,679
0
28,210
L
Amaterasu
SwagMrRich
Amaterasu
3,034
1,105
0
600
9,260
4,463
0
5,492
3,488
0
15,215
W
2,591
910
107
195
8,390
5,265
389
0
8,390
9,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,005
Gold Earned
30,315
61
Minions Killed
112
1
Camps Cleared
6
525,355
Distance Traveled
649,837
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,937
578
16
1
1
154,865
0
W
Zeus
11,583
965
66
6
3
216,058
0
L
Sun Wukong
6,853
571
13
1
0
169,987
0
W
Nemesis
10,078
840
40
3
3
212,117
1
L
Amaterasu
8,215
685
32
3
0
200,503
0
W
Ymir
8,654
721
6
1
0
221,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role