Player Matchup

Serqet
Serqet
Platinum IV
BarryXSenpai
Serqet
Platinum IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 48L
2,011 MMR
Party 2
Scylla
Scylla
Diamond IV
Proadactyl
Scylla
Diamond IV
Level 143
God Stats
23W - 19L
1,647 SR
Queue Stats
244W - 234L
2,060 MMR
Solo
Anhur
Anhur
Diamond IV
TheToastyToast
Anhur
Diamond IV
Level 160
God Stats
11W - 8L
2,063 SR
Queue Stats
196W - 172L
2,097 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
Totomano0012
Sun Wukong
Diamond V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
2,049 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
mellotaylor
Kuzenbo
Platinum I
Level 159
God Stats
2W - 3L
1,493 SR
Queue Stats
357W - 358L
2,057 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,641 SR
2,055 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,640 SR
2,065 MMR
Yemoja
Yemoja
Diamond III
Colmae
Yemoja
Diamond III
Level 159
God Stats
7W - 5L
1,611 SR
Queue Stats
257W - 236L
1,984 MMR
Party 1
Janus
Janus
Diamond IV
Guapanese
Janus
Diamond IV
Level 154
God Stats
2W - 1L
1,444 SR
Queue Stats
124W - 115L
2,012 MMR
Solo
Hachiman
Hachiman
Diamond V
Lemons
Hachiman
Diamond V
Level 158
God Stats
6W - 7L
1,697 SR
Queue Stats
128W - 130L
2,016 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
boxingtyler
Gilgamesh
Diamond V
Level 155
God Stats
19W - 13L
1,659 SR
Queue Stats
317W - 298L
2,141 MMR
Party 3
Kali
Kali
Platinum V
mesquik
Kali
Platinum V
Level 65
God Stats
2W - 1L
1,789 SR
Queue Stats
61W - 40L
2,174 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
19
5 / 8 / 11
13,561
484
11,794
25,543
10,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
Proadactyl
Scylla
20
5 / 5 / 8
14,483
517
19,895
19,627
6,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 7 / 5
13,385
478
17,891
22,278
8,073
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Totomano0012
Sun Wukong
19
8 / 8 / 5
13,909
497
22,721
32,301
34,418
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
mellotaylor
Kuzenbo
16
1 / 8 / 13
11,098
396
8,676
24,210
26,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatArtioMorgan Le FayPersephoneAthena

VS

Bans
ArtemisCerberusOdinCu ChulainnRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Colmae
Yemoja
18
1 / 5 / 15
12,592
450
7,941
24,999
32,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Guapanese
Janus
20
4 / 2 / 13
13,880
496
19,413
16,366
6,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Lemons
Hachiman
20
8 / 6 / 10
14,652
523
18,770
23,256
8,821
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Gilgamesh
boxingtyler
Gilgamesh
20
14 / 5 / 10
15,835
566
29,630
28,551
35,002
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kali
mesquik
Kali
20
9 / 7 / 9
16,589
592
23,600
28,552
14,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
93
24
Kills
36
36
Deaths
25
42
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Serqet
5
8
11
1.31
W
Yemoja
Colmae
Yemoja
1
5
15
1.7
W
Janus
Guapanese
Janus
4
2
13
5.25
W
Hachiman
Lemons
Hachiman
8
6
10
2.17
L
Scylla
Proadactyl
Scylla
5
5
8
1.8
L
5
7
5
1.07
L
Sun Wukong
Totomano0012
Sun Wukong
8
8
5
1.31
W
Gilgamesh
boxingtyler
Gilgamesh
14
5
10
3.8
L
Kuzenbo
mellotaylor
Kuzenbo
1
8
13
0.94
W
Kali
mesquik
Kali
9
7
9
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,977
Damage
99,354
123,959
Taken
121,724
86,596
Mitigated
97,531
23,439
Healing
35,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
11,794
2,190
0
4,253
25,543
10,310
0
5,664
19,575
0
75,052
W
Yemoja
Colmae
Yemoja
7,941
1,739
5,128
4,691
24,999
32,438
604
6,917
17,754
38,981
0
W
Janus
Guapanese
Janus
19,413
1,452
584
4,401
16,366
6,950
788
4,674
11,388
113,218
0
W
Hachiman
Lemons
Hachiman
18,770
11,174
0
5,209
23,256
8,821
4,016
6,864
15,676
0
138,515
L
Scylla
Proadactyl
Scylla
19,895
1,844
0
5,185
19,627
6,818
0
4,552
14,665
106,419
0
L
17,891
7,494
0
4,055
22,278
8,073
1,517
4,589
17,576
0
101,198
L
Sun Wukong
Totomano0012
Sun Wukong
22,721
5,334
0
7,604
32,301
34,418
0
10,109
21,118
1,084
73,281
W
Gilgamesh
boxingtyler
Gilgamesh
29,630
4,410
0
3,843
28,551
35,002
0
8,341
19,799
15,510
80,216
L
Kuzenbo
mellotaylor
Kuzenbo
8,676
2,415
0
2,342
24,210
26,977
34
7,582
15,925
29,952
0
W
Kali
mesquik
Kali
23,600
9,628
0
11,587
28,552
14,320
2,326
4,433
22,125
0
158,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,436
Gold Earned
73,548
580
Minions Killed
725
0
Camps Cleared
0
2,576,114
Distance Traveled
2,720,292
32
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
13,561
484
118
4
0
604,449
7
W
Yemoja
12,592
450
39
1
0
521,745
11
W
Janus
13,880
496
197
7
0
575,845
4
W
Hachiman
14,652
523
175
6
0
523,601
8
L
Scylla
14,483
517
174
6
0
503,615
10
L
Anhur
13,385
478
142
5
0
451,169
10
L
Sun Wukong
13,909
497
111
4
0
516,877
5
W
Gilgamesh
15,835
566
134
5
0
564,358
1
L
Kuzenbo
11,098
396
35
1
0
500,004
0
W
Kali
16,589
592
180
6
0
534,743
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role