Player Matchup

Chaac
Chaac
Dani_MFGA
Chaac
Level 83
God Stats
1W - 1L
1,219 SR
Queue Stats
98W - 76L
1,519 Elo+
Party 2
Ra
Ra
Paino_03
Ra
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 15L
1,493 Elo+
Party 2
Apollo
Apollo
Rubi__4
Apollo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 99L
1,490 Elo+
Party 2
Team Averages
Level 71
1,406 SR
1,501 Elo+

VS

Team Averages
Level 79
1,616 SR
1,485 Elo+
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DaZoX78
Cthulhu
Level 16
God Stats
5W - 2L
1,848 SR
Queue Stats
40W - 30L
1,560 Elo+
Party 1
Ao Kuang
Ao Kuang
tolototo69
Ao Kuang
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
212W - 225L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dani_MFGA
Chaac
15
6 / 5 / 5
12,290
768
13,403
20,670
22,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 5 / 9
10,608
663
7,019
10,196
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Rubi__4
Apollo
14
5 / 6 / 5
10,885
680
12,227
13,363
4,732
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 2 / 10
11,055
691
14,088
12,180
4,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
DaZoX78
Cthulhu
14
5 / 4 / 10
11,043
690
13,654
14,523
11,350
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
tolototo69
Ao Kuang
15
7 / 7 / 5
10,943
684
7,325
17,319
6,518
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
12
Kills
16
16
Deaths
13
19
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
2
10
4.5
L
Cthulhu
DaZoX78
Cthulhu
5
4
10
2.5
W
Chaac
Dani_MFGA
Chaac
6
5
5
1.7
W
1
5
9
1.1
W
Apollo
Rubi__4
Apollo
5
6
5
1.25
L
Ao Kuang
tolototo69
Ao Kuang
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,649
Damage
35,067
44,229
Taken
44,022
31,461
Mitigated
22,541
12,774
Healing
11,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
14,088
9,019
0
4,265
12,180
4,673
1,069
2,338
9,188
0
41,898
L
Cthulhu
DaZoX78
Cthulhu
13,654
1,340
93
904
14,523
11,350
171
2,426
11,515
30,024
0
W
Chaac
Dani_MFGA
Chaac
13,403
2,539
0
5,395
20,670
22,999
0
7,995
12,675
211
42,155
W
7,019
1,116
2,614
2,481
10,196
3,730
358
7,486
2,710
37,813
0
W
Apollo
Rubi__4
Apollo
12,227
8,464
0
2,284
13,363
4,732
1,960
6,304
7,059
0
25,281
L
Ao Kuang
tolototo69
Ao Kuang
7,325
1,683
460
5,482
17,319
6,518
355
2,500
14,330
38,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
33,041
178
Minions Killed
152
7
Camps Cleared
6
824,768
Distance Traveled
765,362
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,055
691
81
5
1
254,279
0
L
Cthulhu
11,043
690
31
2
0
243,042
1
W
Chaac
12,290
768
49
3
4
287,444
1
W
Ra
10,608
663
85
5
0
280,218
4
W
Apollo
10,885
680
44
3
3
257,106
1
L
Ao Kuang
10,943
684
40
3
5
268,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role