Player Matchup

Thor
Thor
Amayrik
Thor
Level 44
God Stats
3W - 0L
1,715 SR
Queue Stats
66W - 52L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
Didnamikaze
Danzaburou
Level 26
God Stats
7W - 2L
1,698 SR
Queue Stats
48W - 32L
1,541 Elo+
Party 1
Poseidon
Poseidon
LittleRR
Poseidon
Level 16
God Stats
7W - 2L
1,791 SR
Queue Stats
24W - 12L
1,576 Elo+
Party 1
Skadi
Skadi
MacaKindred
Skadi
Level 4
God Stats
5W - 1L
1,854 SR
Queue Stats
6W - 1L
1,790 Elo+
Party 1
Gilgamesh
Gilgamesh
iDiegOz
Gilgamesh
Level 17
God Stats
1W - 1L
1,343 SR
Queue Stats
25W - 14L
1,560 Elo+
Party 1
Team Averages
Level 21
1,680 SR
1,597 Elo+

VS

Team Averages
Level 18
1,542 SR
1,395 Elo+
Zhong Kui
Zhong Kui
FN_GAMERHUER550
Zhong Kui
Level 29
God Stats
4W - 5L
1,519 SR
Queue Stats
85W - 90L
1,446 Elo+
Solo
Guan Yu
Guan Yu
Jogador59239515
Guan Yu
Level 2
God Stats
1W - 3L
1,696 SR
Queue Stats
26W - 25L
1,636 Elo+
Solo
Hachiman
Hachiman
Lumero
Hachiman
Level 14
God Stats
1W - 2L
1,705 SR
Queue Stats
33W - 38L
1,162 Elo+
Solo
Sobek
Sobek
M1RROR_L1AN
Sobek
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
111W - 138L
1,416 Elo+
Solo
Nemesis
Nemesis
Nayeonttys
Nemesis
Level 16
God Stats
1W - 2L
1,290 SR
Queue Stats
19W - 29L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Amayrik
Thor
15
5 / 4 / 9
10,115
562
9,848
12,591
4,028
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Didnamikaze
Danzaburou
16
5 / 4 / 6
10,627
590
8,992
12,503
4,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
LittleRR
Poseidon
18
10 / 2 / 4
11,088
616
9,102
10,469
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 7 / 6
8,791
488
4,333
10,339
2,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
iDiegOz
Gilgamesh
16
6 / 3 / 6
10,860
603
13,370
11,188
3,523
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mace

Mace

+10
Physical Power

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FN_GAMERHUER550
Zhong Kui
15
2 / 8 / 2
9,282
516
9,682
16,518
10,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 2 / 4
9,782
543
5,235
9,136
9,859
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Lumero
Hachiman
8
2 / 6 / 3
6,647
369
2,850
6,894
1,399
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 2 / 4
9,731
541
3,468
10,339
9,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Nayeonttys
Nemesis
15
6 / 10 / 4
10,155
564
10,706
17,709
8,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
37
27
Kills
20
20
Deaths
28
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thor
Amayrik
Thor
5
4
9
2.38
W
Danzaburou
Didnamikaze
Danzaburou
5
4
6
2
L
Zhong Kui
FN_GAMERHUER550
Zhong Kui
2
8
2
0.38
L
3
2
4
2.5
W
Poseidon
LittleRR
Poseidon
10
2
4
6
L
Hachiman
Lumero
Hachiman
2
6
3
0.58
L
7
2
4
4.5
W
1
7
6
0.57
L
Nemesis
Nayeonttys
Nemesis
6
10
4
0.8
W
Gilgamesh
iDiegOz
Gilgamesh
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,645
Damage
31,941
57,090
Taken
60,596
17,480
Mitigated
40,153
14,364
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Amayrik
Thor
9,848
2,608
0
3,744
12,591
4,028
477
3,199
9,240
0
59,156
W
Danzaburou
Didnamikaze
Danzaburou
8,992
5,254
0
1,999
12,503
4,214
3,446
2,051
10,398
0
73,094
L
Zhong Kui
FN_GAMERHUER550
Zhong Kui
9,682
1,273
0
5,555
16,518
10,297
816
5,143
10,692
51,722
0
L
5,235
164
85
2,294
9,136
9,859
88
968
7,646
0
36,378
W
Poseidon
LittleRR
Poseidon
9,102
1,658
49
3,804
10,469
3,318
609
4,733
5,450
61,620
0
L
Hachiman
Lumero
Hachiman
2,850
1,788
0
705
6,894
1,399
28
518
6,248
0
13,441
L
3,468
284
0
1,178
10,339
9,910
346
857
9,247
18,299
0
W
4,333
1,950
0
1,423
10,339
2,397
1,943
523
9,816
0
43,446
L
Nemesis
Nayeonttys
Nemesis
10,706
4,273
49
3,817
17,709
8,688
598
1,091
16,158
0
62,447
W
Gilgamesh
iDiegOz
Gilgamesh
13,370
3,677
0
3,345
11,188
3,523
0
2,205
8,878
1,038
50,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,481
Gold Earned
45,597
498
Minions Killed
333
0
Camps Cleared
0
1,717,453
Distance Traveled
1,493,310
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,115
562
91
5
0
361,574
3
W
Danzaburou
10,627
590
108
6
0
338,247
0
L
Zhong Kui
9,282
516
111
6
0
291,523
0
L
Guan Yu
9,782
543
83
5
0
362,001
1
W
Poseidon
11,088
616
119
7
0
361,809
0
L
Hachiman
6,647
369
26
1
0
152,508
0
L
Sobek
9,731
541
25
1
0
348,299
3
W
Skadi
8,791
488
80
4
0
305,656
0
L
Nemesis
10,155
564
88
5
0
338,979
5
W
Gilgamesh
10,860
603
100
6
0
350,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role