Player Matchup

Artemis
Artemis
Akko Prime
Artemis
Level 28
God Stats
2W - 2L
1,507 SR
Queue Stats
98W - 126L
1,315 Elo+
Solo
Yemoja
Yemoja
Shmelder9048
Yemoja
Level 18
God Stats
1W - 1L
1,489 SR
Queue Stats
21W - 31L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
tekin96
Sun Wukong
Level 28
God Stats
5W - 12L
1,494 SR
Queue Stats
69W - 86L
1,312 Elo+
Solo
Team Averages
Level 25
1,497 SR
1,328 Elo+

VS

Team Averages
Level 26
1,497 SR
1,375 Elo+
Erlang Shen
Erlang Shen
SOL1607
Erlang Shen
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
71W - 92L
1,291 Elo+
Solo
Izanami
Izanami
VisciousPanther
Izanami
Level 29
God Stats
3W - 3L
1,492 SR
Queue Stats
62W - 76L
1,415 Elo+
Solo
Vulcan
Vulcan
Wint3rz1933
Vulcan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Akko Prime
Artemis
10
2 / 7 / 1
6,736
612
9,295
10,644
3,600
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
9
0 / 2 / 3
6,171
561
2,067
8,451
3,814
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
tekin96
Sun Wukong
10
3 / 3 / 2
6,974
634
7,432
12,872
8,578
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
SOL1607
Erlang Shen
11
1 / 1 / 9
8,524
775
5,032
12,871
10,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
8 / 1 / 2
8,822
802
9,588
6,933
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
11
3 / 3 / 5
8,079
734
11,949
6,279
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
12
12
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Artemis
Akko Prime
Artemis
2
7
1
0.36
W
Erlang Shen
SOL1607
Erlang Shen
1
1
9
5.5
L
Yemoja
0
2
3
0.75
W
8
1
2
9
W
Vulcan
3
3
5
1.83
L
Sun Wukong
tekin96
Sun Wukong
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,794
Damage
26,569
31,967
Taken
26,083
15,992
Mitigated
15,783
3,502
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Akko Prime
Artemis
9,295
4,392
0
20
10,644
3,600
0
3,935
6,426
0
21,238
W
Erlang Shen
SOL1607
Erlang Shen
5,032
1,916
0
5,920
12,871
10,858
0
1,588
11,283
0
15,087
L
Yemoja
2,067
670
2,208
673
8,451
3,814
0
3,092
5,011
8,433
0
W
9,588
6,921
0
1,523
6,933
2,756
1,518
609
6,324
0
29,649
W
Vulcan
11,949
3,196
0
931
6,279
2,169
389
647
5,632
29,086
0
L
Sun Wukong
tekin96
Sun Wukong
7,432
2,204
0
601
12,872
8,578
0
4,151
8,417
0
17,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,881
Gold Earned
25,425
66
Minions Killed
118
2
Camps Cleared
6
545,303
Distance Traveled
587,056
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,736
612
28
3
1
146,430
0
W
Erlang Shen
8,524
775
18
2
2
208,656
1
L
Yemoja
6,171
561
15
1
1
184,501
1
W
Izanami
8,822
802
57
5
3
181,551
0
W
Vulcan
8,079
734
43
4
1
196,849
3
L
Sun Wukong
6,974
634
23
2
0
214,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role