Player Matchup

Neith
Neith
Eldurd
Neith
Level 13
God Stats
4W - 8L
1,365 SR
Queue Stats
10W - 16L
1,241 Elo+
Party 2
Cerberus
Cerberus
Krypt2switch1
Cerberus
Level 67
God Stats
11W - 6L
1,586 SR
Queue Stats
351W - 194L
1,642 Elo+
Party 2
Vulcan
Vulcan
Libra Ascension
Vulcan
Level 62
God Stats
10W - 6L
1,671 SR
Queue Stats
305W - 232L
1,453 Elo+
Party 2
Team Averages
Level 47
1,540 SR
1,445 Elo+

VS

Team Averages
Level 58
1,445 SR
1,413 Elo+
Bakasura
Bakasura
JORGE_1505
Bakasura
Level 27
God Stats
2W - 1L
1,336 SR
Queue Stats
14W - 17L
1,293 Elo+
Party 1
Horus
Horus
john19031990
Horus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,443 Elo+
Party 1
Hel
Hel
moonlightbae961
Hel
Level 11
God Stats
7W - 2L
1,500 SR
Queue Stats
82W - 41L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Eldurd
Neith
11
2 / 1 / 8
8,017
668
11,692
6,670
2,497
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cerberus
Krypt2switch1
Cerberus
11
2 / 0 / 8
8,875
740
9,789
10,705
10,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
6 / 0 / 3
8,814
735
13,780
5,511
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JORGE_1505
Bakasura
9
0 / 7 / 1
6,727
561
2,552
14,204
4,382
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 0
7,187
599
4,822
13,514
6,767
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 1 / 1
7,112
593
7,159
13,241
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
10
Kills
1
1
Deaths
10
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
Eldurd
Neith
2
1
8
6
L
Bakasura
JORGE_1505
Bakasura
0
7
1
0.07
W
Cerberus
Krypt2switch1
Cerberus
2
0
8
6
W
6
0
3
7.5
L
1
2
0
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,261
Damage
14,533
22,886
Taken
40,959
14,524
Mitigated
14,393
8,529
Healing
21,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Eldurd
Neith
11,692
4,559
0
2,445
6,670
2,497
562
2,276
4,394
0
23,850
L
Bakasura
JORGE_1505
Bakasura
2,552
2,142
524
1,191
14,204
4,382
0
8,912
5,032
0
7,744
W
Cerberus
Krypt2switch1
Cerberus
9,789
1,033
296
5,288
10,705
10,061
153
2,912
7,578
27,994
0
W
13,780
6,115
0
500
5,511
1,966
387
2,588
2,923
39,111
0
L
4,822
2,263
2,916
3,330
13,514
6,767
0
5,970
7,340
0
15,163
L
7,159
170
6,921
6,698
13,241
3,244
0
8,478
4,667
39,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,706
Gold Earned
21,026
142
Minions Killed
121
5
Camps Cleared
6
695,090
Distance Traveled
721,363
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,017
668
37
3
0
228,616
0
L
Bakasura
6,727
561
27
2
4
220,747
2
W
Cerberus
8,875
740
39
3
3
236,341
3
W
Vulcan
8,814
735
66
6
2
230,133
0
L
Horus
7,187
599
13
1
0
254,087
1
L
Hel
7,112
593
81
7
2
246,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role