Player Matchup

Hercules
Hercules
Diamond II
Chamuco13
Hercules
Diamond II
Level 160
God Stats
1W - 1L
1,785 SR
Queue Stats
71W - 54L
2,358 MMR
Solo
Thoth
Thoth
Diamond I
HOSxSAUCE
Thoth
Diamond I
Level 154
God Stats
44W - 40L
1,666 SR
Queue Stats
380W - 358L
2,431 MMR
Solo
Loki
Loki
Diamond II
RockHard CHEEKS
Loki
Diamond II
Level 145
God Stats
7W - 11L
1,671 SR
Queue Stats
242W - 221L
2,366 MMR
Solo
Hachiman
Hachiman
Diamond V
TheTorro
Hachiman
Diamond V
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 13L
2,379 MMR
Party 2
Yemoja
Yemoja
Diamond II
cjsoulreaper59
Yemoja
Diamond II
Level 104
God Stats
0W - 1L
1,767 SR
Queue Stats
92W - 80L
2,341 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,678 SR
2,375 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,658 SR
2,374 MMR
Raijin
Raijin
Diamond I
Ja Zoldyck
Raijin
Diamond I
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
451W - 434L
2,417 MMR
Solo
Thanatos
Thanatos
Platinum I
Rocket bunny488
Thanatos
Platinum I
Level 49
God Stats
6W - 2L
1,618 SR
Queue Stats
62W - 41L
2,252 MMR
Party 1
Artio
Artio
Diamond III
edwardscissy
Artio
Diamond III
Level 146
God Stats
4W - 1L
1,647 SR
Queue Stats
127W - 96L
2,404 MMR
Solo
Sylvanus
Sylvanus
Diamond III
filo wako
Sylvanus
Diamond III
Level 146
God Stats
1W - 0L
1,716 SR
Queue Stats
74W - 53L
2,401 MMR
Party 1
Rama
Rama
Diamond II
slybrains
Rama
Diamond II
Level 156
God Stats
15W - 6L
1,808 SR
Queue Stats
151W - 128L
2,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chamuco13
Hercules
17
2 / 4 / 0
10,980
477
12,554
25,524
22,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thoth
HOSxSAUCE
Thoth
16
1 / 8 / 2
10,303
448
5,796
14,545
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
4 / 8 / 5
11,981
521
17,303
19,217
6,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
TheTorro
Hachiman
20
4 / 4 / 2
12,852
559
15,270
17,802
5,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 8 / 4
8,832
384
3,049
16,702
14,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bans
TiamatPersephoneAthenaMorgan Le FaySet

VS

Bans
GilgameshOdinScyllaKaliSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ja Zoldyck
Raijin
20
7 / 4 / 10
13,889
604
15,779
17,051
7,598
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
20
15 / 4 / 6
14,265
620
18,982
18,393
10,639
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 0 / 9
13,899
604
18,821
20,081
28,265
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
filo wako
Sylvanus
19
4 / 0 / 17
12,182
530
10,398
19,288
26,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Rama
20
2 / 3 / 4
14,307
622
8,531
13,002
5,824
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
11
Kills
32
32
Deaths
11
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hercules
Chamuco13
Hercules
2
4
0
0.5
L
Thoth
HOSxSAUCE
Thoth
1
8
2
0.25
W
Raijin
Ja Zoldyck
Raijin
7
4
10
3
L
4
8
5
0.81
W
Thanatos
15
4
6
4.5
L
Hachiman
TheTorro
Hachiman
4
4
2
1.25
L
0
8
4
0.25
W
4
0
9
8.5
W
Sylvanus
filo wako
Sylvanus
4
0
17
12.5
W
Rama
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,972
Damage
72,511
93,790
Taken
87,815
53,243
Mitigated
78,886
25,006
Healing
47,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Chamuco13
Hercules
12,554
3,855
0
12,121
25,524
22,475
0
15,860
9,664
1,029
66,149
L
Thoth
HOSxSAUCE
Thoth
5,796
345
0
2,007
14,545
4,551
0
8,298
6,247
74,357
0
W
Raijin
Ja Zoldyck
Raijin
15,779
736
387
4,467
17,051
7,598
1,315
3,342
13,657
117,338
0
L
17,303
5,395
0
4,524
19,217
6,698
0
9,182
10,035
0
87,182
W
Thanatos
18,982
7,031
0
17,895
18,393
10,639
220
813
17,396
0
113,298
L
Hachiman
TheTorro
Hachiman
15,270
8,386
0
4,300
17,802
5,389
0
4,365
13,437
0
121,399
L
3,049
615
759
1,295
16,702
14,130
0
6,635
10,067
11,867
0
W
18,821
3,618
1,166
12,046
20,081
28,265
41
1,904
17,315
89,679
0
W
Sylvanus
filo wako
Sylvanus
10,398
2,762
1,760
5,782
19,288
26,560
543
4,567
14,569
39,480
10,843
W
Rama
8,531
5,651
0
4,250
13,002
5,824
2,790
888
12,012
0
132,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,948
Gold Earned
68,542
616
Minions Killed
758
0
Camps Cleared
0
2,067,366
Distance Traveled
2,251,382
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,980
477
119
5
0
408,223
5
L
Thoth
10,303
448
141
6
0
358,421
8
W
Raijin
13,889
604
185
8
0
426,640
4
L
Loki
11,981
521
136
6
0
472,764
5
W
Thanatos
14,265
620
146
6
0
477,948
2
L
Hachiman
12,852
559
199
9
0
392,625
5
L
Yemoja
8,832
384
21
1
0
435,333
6
W
Artio
13,899
604
161
7
0
510,223
2
W
Sylvanus
12,182
530
55
2
0
436,303
4
W
Rama
14,307
622
211
9
0
400,268
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role