Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Abdi_w
Cthulhu
Level 89
God Stats
0W - 4L
1,589 SR
Queue Stats
285W - 289L
1,479 Elo+
Party 2
Izanami
Izanami
C Synergy
Izanami
Level 123
God Stats
11W - 4L
1,830 SR
Queue Stats
53W - 35L
1,612 Elo+
Solo
Zeus
Zeus
W-justasp
Zeus
Level 125
God Stats
70W - 37L
1,715 SR
Queue Stats
1,068W - 987L
1,601 Elo+
Party 2
Cerberus
Cerberus
elvaquerodel10
Cerberus
Level 104
God Stats
40W - 18L
1,703 SR
Queue Stats
975W - 966L
1,461 Elo+
Party 2
Team Averages
Level 120
1,668 SR
1,531 Elo+

VS

Team Averages
Level 113
1,596 SR
1,559 Elo+
Charybdis
Charybdis
AsePablo
Charybdis
Level 151
God Stats
7W - 1L
1,375 SR
Queue Stats
263W - 209L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
Likeaboss403_
Baron Samedi
Level 108
God Stats
2W - 0L
1,827 SR
Queue Stats
48W - 28L
1,601 Elo+
Solo
Zhong Kui
Zhong Kui
Zilfurion
Zhong Kui
Level 106
God Stats
4W - 5L
1,612 SR
Queue Stats
158W - 147L
1,543 Elo+
Solo
Susano
Susano
budri-adri
Susano
Level 143
God Stats
36W - 33L
1,518 SR
Queue Stats
323W - 283L
1,549 Elo+
Party 1
Jormungandr
Jormungandr
yamchoc
Jormungandr
Level 56
God Stats
15W - 7L
1,649 SR
Queue Stats
68W - 58L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 5 / 4
8,021
501
6,681
15,058
6,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Abdi_w
Cthulhu
12
4 / 2 / 11
7,672
480
7,567
12,612
8,571
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
C Synergy
Izanami
13
2 / 5 / 3
8,072
505
5,829
9,572
2,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
12
5 / 5 / 4
7,534
471
11,701
8,789
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
14
4 / 5 / 0
8,374
523
8,146
16,272
10,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AsePablo
Charybdis
17
5 / 3 / 5
10,150
634
8,457
10,125
3,077
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Likeaboss403_
Baron Samedi
13
3 / 6 / 7
8,714
545
6,688
14,746
9,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
Zilfurion
Zhong Kui
13
1 / 5 / 4
8,131
508
9,245
13,323
8,410
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
budri-adri
Susano
15
8 / 5 / 3
9,414
588
7,560
11,515
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
yamchoc
Jormungandr
16
5 / 0 / 4
9,681
605
10,118
10,864
8,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
19
Kills
22
22
Deaths
19
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
5
4
1.2
L
Cthulhu
Abdi_w
Cthulhu
4
2
11
4.75
W
Charybdis
AsePablo
Charybdis
5
3
5
2.5
L
Izanami
C Synergy
Izanami
2
5
3
0.7
W
Baron Samedi
Likeaboss403_
Baron Samedi
3
6
7
1.08
L
Zeus
5
5
4
1.4
W
Zhong Kui
Zilfurion
Zhong Kui
1
5
4
0.6
W
Susano
budri-adri
Susano
8
5
3
1.9
L
Cerberus
4
5
0
0.8
W
Jormungandr
yamchoc
Jormungandr
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,924
Damage
42,068
62,303
Taken
60,573
30,573
Mitigated
33,922
17,385
Healing
18,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,681
1,739
0
6,051
15,058
6,204
0
4,064
10,994
0
50,091
L
Cthulhu
Abdi_w
Cthulhu
7,567
688
176
2,194
12,612
8,571
0
6,505
6,107
31,363
0
W
Charybdis
AsePablo
Charybdis
8,457
3,114
0
3,669
10,125
3,077
3,607
2,567
7,526
0
66,227
L
Izanami
C Synergy
Izanami
5,829
4,529
0
2,092
9,572
2,798
0
1,870
7,702
0
60,629
W
Baron Samedi
Likeaboss403_
Baron Samedi
6,688
870
168
4,383
14,746
9,284
0
7,882
6,615
28,855
0
L
Zeus
11,701
665
0
725
8,789
2,510
0
3,964
4,825
34,281
0
W
Zhong Kui
Zilfurion
Zhong Kui
9,245
130
0
4,915
13,323
8,410
382
7,988
5,023
49,011
0
W
Susano
budri-adri
Susano
7,560
1,796
0
1,706
11,515
4,954
0
3,577
7,742
0
58,751
L
Cerberus
8,146
557
15
6,132
16,272
10,490
0
9,648
6,624
52,067
0
W
Jormungandr
yamchoc
Jormungandr
10,118
4,522
0
3,193
10,864
8,197
746
4,719
6,099
55,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,673
Gold Earned
46,090
501
Minions Killed
473
0
Camps Cleared
0
1,403,191
Distance Traveled
1,468,129
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,021
501
103
6
0
298,628
2
L
Cthulhu
7,672
480
52
3
0
306,618
7
W
Charybdis
10,150
634
136
9
0
296,363
2
L
Izanami
8,072
505
119
7
0
269,083
5
W
Baron Samedi
8,714
545
42
3
0
295,817
2
L
Zeus
7,534
471
54
3
0
262,922
4
W
Zhong Kui
8,131
508
101
6
0
286,343
5
W
Susano
9,414
588
91
6
0
304,726
2
L
Cerberus
8,374
523
173
11
0
265,940
0
W
Jormungandr
9,681
605
103
6
0
284,880
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role