Player Matchup

Thor
Thor
FurryFutaMama
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 3
Chaac
Chaac
Guzzalord
Chaac
Level 25
God Stats
4W - 7L
1,213 SR
Queue Stats
60W - 50L
1,460 Elo+
Solo
Neith
Neith
MasterChrisDK16
Neith
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,253 Elo+
Solo
Sol
Sol
Robosmack
Sol
Level 25
God Stats
2W - 2L
1,498 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Terra
Terra
chuckismylife
Terra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,709 Elo+
Party 3
Team Averages
Level 17
1,442 SR
1,485 Elo+

VS

Team Averages
Level 22
1,453 SR
1,365 Elo+
Susano
Susano
ItchyTheGoat
Susano
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,505 Elo+
Party 1
Artemis
Artemis
LastFedaykin
Artemis
Level 29
God Stats
1W - 2L
1,449 SR
Queue Stats
3W - 3L
1,504 Elo+
Party 1
Bellona
Bellona
UwUBAMBO
Bellona
Level 5
God Stats
6W - 10L
1,500 SR
Queue Stats
26W - 40L
1,266 Elo+
Party 2
Raijin
Raijin
Wurmun266
Raijin
Level 61
God Stats
2W - 6L
1,315 SR
Queue Stats
34W - 51L
1,324 Elo+
Party 2
Ymir
Ymir
gatchep
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 10
7,438
531
5,793
8,986
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Guzzalord
Chaac
15
10 / 1 / 3
8,802
629
11,569
11,658
7,025
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 2 / 4
7,601
543
6,515
6,777
2,064
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 5 / 5
7,262
519
5,147
9,560
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
6 / 1 / 11
8,077
577
8,090
14,437
11,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
2 / 3 / 4
6,840
489
6,504
11,109
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
LastFedaykin
Artemis
9
1 / 6 / 2
5,996
428
5,108
8,361
2,539
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
UwUBAMBO
Bellona
11
3 / 7 / 1
7,010
501
8,194
12,122
8,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
Wurmun266
Raijin
12
5 / 6 / 2
7,551
539
11,799
8,860
2,968
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
gatchep
Ymir
8
0 / 4 / 1
5,612
401
2,377
9,346
4,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
26
Kills
11
12
Deaths
26
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
W
Chaac
Guzzalord
Chaac
10
1
3
11.5
L
Susano
2
3
4
1.33
L
Artemis
LastFedaykin
Artemis
1
6
2
0.33
W
4
2
4
3
W
3
5
5
1.1
L
Bellona
UwUBAMBO
Bellona
3
7
1
0.5
L
Raijin
Wurmun266
Raijin
5
6
2
1
W
6
1
11
11.5
L
Ymir
gatchep
Ymir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,114
Damage
33,982
51,418
Taken
49,798
25,853
Mitigated
21,885
13,482
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,793
2,252
0
1,816
8,986
2,779
0
1,091
7,776
0
31,070
W
Chaac
Guzzalord
Chaac
11,569
3,784
0
3,989
11,658
7,025
217
1,200
10,454
0
49,850
L
Susano
6,504
1,354
0
3,662
11,109
3,507
0
1,949
9,160
0
38,706
L
Artemis
LastFedaykin
Artemis
5,108
3,419
556
996
8,361
2,539
0
2,020
6,341
0
22,145
W
6,515
3,927
0
1,047
6,777
2,064
2,085
1,216
5,549
0
39,490
W
5,147
2,392
0
2,089
9,560
2,512
959
4,678
4,436
33,285
0
L
Bellona
UwUBAMBO
Bellona
8,194
3,540
0
2,513
12,122
8,626
928
2,560
9,562
0
29,949
L
Raijin
Wurmun266
Raijin
11,799
2,307
0
132
8,860
2,968
732
4,250
4,610
39,898
0
W
8,090
1,371
891
3,650
14,437
11,473
125
5,144
9,027
25,803
0
L
Ymir
gatchep
Ymir
2,377
967
0
250
9,346
4,245
0
2,458
6,888
9,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,180
Gold Earned
33,009
293
Minions Killed
247
0
Camps Cleared
0
1,291,475
Distance Traveled
1,201,067
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,438
531
43
3
0
267,586
0
W
Chaac
8,802
629
85
6
0
281,622
1
L
Susano
6,840
489
73
5
0
243,969
4
L
Artemis
5,996
428
37
3
0
236,738
0
W
Neith
7,601
543
71
5
0
209,463
0
W
Sol
7,262
519
62
4
0
236,925
1
L
Bellona
7,010
501
48
3
0
266,984
0
L
Raijin
7,551
539
76
5
0
215,955
0
W
Terra
8,077
577
32
2
0
295,879
7
L
Ymir
5,612
401
13
1
0
237,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role