Player Matchup

Achilles
Achilles
Fall_Orc_270
Achilles
Level 102
God Stats
0W - 2L
1,491 SR
Queue Stats
3W - 6L
1,419 Elo+
Party 1
Kukulkan
Kukulkan
knucklehead2495
Kukulkan
Level 28
God Stats
0W - 6L
1,305 SR
Queue Stats
2W - 12L
1,250 Elo+
Party 1
Tiamat
Tiamat
zipd
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 52
1,432 SR
1,390 Elo+

VS

Team Averages
Level 66
1,616 SR
1,499 Elo+
Nu Wa
Nu Wa
Br0tagonist
Nu Wa
Level 126
God Stats
2W - 1L
1,692 SR
Queue Stats
88W - 81L
1,523 Elo+
Party 2
Vamana
Vamana
TheTiniestCar
Vamana
Level 45
God Stats
4W - 1L
1,632 SR
Queue Stats
23W - 21L
1,545 Elo+
Solo
Danzaburou
Danzaburou
xpurpple
Danzaburou
Level 27
God Stats
98W - 75L
1,525 SR
Queue Stats
177W - 166L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fall_Orc_270
Achilles
12
3 / 4 / 1
8,359
643
9,176
16,929
17,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
11
1 / 7 / 3
7,826
602
4,832
7,506
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
zipd
Tiamat
10
0 / 8 / 4
7,423
571
2,927
10,259
3,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 11
10,106
777
14,359
7,000
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
10 / 2 / 9
10,489
807
10,451
11,766
8,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
xpurpple
Danzaburou
14
2 / 2 / 14
9,512
732
5,749
8,116
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
4
Kills
19
19
Deaths
4
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
L
Achilles
Fall_Orc_270
Achilles
3
4
1
0.88
W
10
2
9
7.25
L
Kukulkan
1
7
3
0.36
W
Danzaburou
xpurpple
Danzaburou
2
2
14
4.5
L
Tiamat
zipd
Tiamat
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,935
Damage
30,559
34,694
Taken
26,882
22,616
Mitigated
14,344
3,607
Healing
8,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,359
5,116
0
1,802
7,000
2,379
748
1,787
4,912
44,500
0
L
Achilles
Fall_Orc_270
Achilles
9,176
958
0
2,391
16,929
17,124
0
6,429
10,500
0
25,613
W
10,451
4,789
0
3,913
11,766
8,987
61
3,450
7,812
0
32,332
L
Kukulkan
4,832
571
0
0
7,506
2,345
0
3,099
4,407
29,075
0
W
Danzaburou
xpurpple
Danzaburou
5,749
2,157
0
3,147
8,116
2,978
2,025
3,047
4,815
0
29,905
L
Tiamat
zipd
Tiamat
2,927
471
0
1,216
10,259
3,147
0
5,150
5,109
11,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,608
Gold Earned
30,107
128
Minions Killed
162
2
Camps Cleared
8
636,256
Distance Traveled
747,998
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,106
777
65
5
2
225,021
1
L
Achilles
8,359
643
47
4
1
251,925
4
W
Vamana
10,489
807
37
3
5
273,438
1
L
Kukulkan
7,826
602
72
6
1
194,777
1
W
Danzaburou
9,512
732
60
5
1
249,539
2
L
Tiamat
7,423
571
9
1
0
189,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role