Player Matchup

Bellona
Bellona
Gold IV
Frankitito99
Bellona
Gold IV
Level 104
God Stats
5W - 3L
1,559 SR
Queue Stats
196W - 191L
1,458 MMR
Party 1
Hachiman
Hachiman
Gold V
Sorasama59
Hachiman
Gold V
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,646 MMR
Solo
Sylvanus
Sylvanus
Gold II
vTv_3badi
Sylvanus
Gold II
Level 58
God Stats
8W - 4L
1,736 SR
Queue Stats
174W - 176L
1,651 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
xX_Maick10_Xx
Gilgamesh
Platinum V
Level 156
God Stats
6W - 12L
1,482 SR
Queue Stats
213W - 212L
1,729 MMR
Party 1
Discordia
Discordia
Gold I
xXxFROSTyX
Discordia
Gold I
Level 145
God Stats
10W - 17L
1,582 SR
Queue Stats
481W - 487L
1,653 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 100
1,572 SR
1,627 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,584 SR
1,612 MMR
Serqet
Serqet
Gold I
 
Serqet
Gold I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
 
Rama
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Gold I
Mr_regano
Jormungandr
Gold I
Level 100
God Stats
0W - 1L
1,837 SR
Queue Stats
125W - 124L
1,666 MMR
Solo
Agni
Agni
Platinum IV
SlayDraqon
Agni
Platinum IV
Level 159
God Stats
5W - 7L
1,590 SR
Queue Stats
54W - 46L
1,814 MMR
Party 2
Yemoja
Yemoja
Gold II
xNintendoH0e
Yemoja
Gold II
Level 148
God Stats
11W - 9L
1,492 SR
Queue Stats
92W - 92L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Frankitito99
Bellona
17
1 / 3 / 7
10,924
575
7,804
19,927
17,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Sorasama59
Hachiman
20
21 / 1 / 3
14,549
766
29,782
14,939
6,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
vTv_3badi
Sylvanus
15
2 / 1 / 14
10,112
532
6,228
14,161
16,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
xX_Maick10_Xx
Gilgamesh
16
5 / 4 / 8
11,150
587
9,782
15,774
8,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
xXxFROSTyX
Discordia
17
4 / 4 / 8
11,341
597
12,895
11,929
5,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaTiamatArtemisOdinMorgan Le Fay

VS

Bans
SetAnhurArachneTsukuyomiErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
3 / 7 / 2
9,070
477
4,800
14,532
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
 
Rama
12
0 / 9 / 2
7,554
398
3,340
12,254
2,887
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
Mr_regano
Jormungandr
15
3 / 3 / 2
9,374
493
12,797
18,976
18,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 10 / 3
9,509
500
14,151
19,709
6,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
2 / 4 / 5
8,462
445
4,242
14,725
16,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
33
Kills
12
13
Deaths
33
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
7
2
0.57
L
Rama
 
Rama
0
9
2
0.11
W
Bellona
Frankitito99
Bellona
1
3
7
1.5
L
Jormungandr
Mr_regano
Jormungandr
3
3
2
1.33
L
4
10
3
0.55
W
Hachiman
Sorasama59
Hachiman
21
1
3
22.5
W
Sylvanus
vTv_3badi
Sylvanus
2
1
14
9
L
Yemoja
2
4
5
1.13
W
Gilgamesh
xX_Maick10_Xx
Gilgamesh
5
4
8
2.25
W
Discordia
xXxFROSTyX
Discordia
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,491
Damage
39,330
76,730
Taken
80,196
55,586
Mitigated
49,175
33,038
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,800
472
0
3,539
14,532
5,321
0
1,731
12,801
0
49,464
L
Rama
 
Rama
3,340
2,369
0
1,140
12,254
2,887
0
1,538
10,716
0
34,953
W
Bellona
Frankitito99
Bellona
7,804
3,005
0
8,723
19,927
17,805
1,323
7,212
12,043
1,013
58,344
L
Jormungandr
Mr_regano
Jormungandr
12,797
2,741
0
1,900
18,976
18,062
0
3,085
15,891
54,385
0
L
14,151
1,066
0
3,567
19,709
6,021
0
7,984
11,725
53,928
0
W
Hachiman
Sorasama59
Hachiman
29,782
22,049
0
10,356
14,939
6,483
7,133
5,537
8,718
0
150,605
W
Sylvanus
vTv_3badi
Sylvanus
6,228
2,095
966
4,445
14,161
16,838
678
6,531
7,394
20,685
7,588
L
Yemoja
4,242
856
1,098
1,661
14,725
16,884
0
4,270
10,455
20,722
0
W
Gilgamesh
xX_Maick10_Xx
Gilgamesh
9,782
3,412
0
3,068
15,774
8,823
665
6,815
8,435
0
77,389
W
Discordia
xXxFROSTyX
Discordia
12,895
183
0
5,480
11,929
5,637
564
6,863
4,789
80,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,076
Gold Earned
43,969
566
Minions Killed
426
0
Camps Cleared
0
1,846,535
Distance Traveled
1,672,827
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,070
477
95
5
0
358,294
4
L
Rama
7,554
398
79
4
0
330,959
7
W
Bellona
10,924
575
108
6
0
400,074
5
L
Jormungandr
9,374
493
99
5
0
336,400
2
L
Agni
9,509
500
120
6
0
332,641
3
W
Hachiman
14,549
766
183
10
0
366,696
9
W
Sylvanus
10,112
532
36
2
0
330,645
6
L
Yemoja
8,462
445
33
2
0
314,533
3
W
Gilgamesh
11,150
587
112
6
0
405,047
2
W
Discordia
11,341
597
127
7
0
344,073
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role