Player Matchup

Zhong Kui
Zhong Kui
Arganodus
Zhong Kui
Level 157
God Stats
5W - 3L
1,366 SR
Queue Stats
360W - 283L
1,534 Elo+
Party 1
Hun Batz
Hun Batz
Shakthelegend24
Hun Batz
Level 14
God Stats
6W - 3L
1,678 SR
Queue Stats
58W - 37L
1,544 Elo+
Party 1
Gilgamesh
Gilgamesh
mini_Arganodus
Gilgamesh
Level 105
God Stats
8W - 10L
1,538 SR
Queue Stats
122W - 98L
1,578 Elo+
Party 1
Team Averages
Level 92
1,527 SR
1,552 Elo+

VS

Team Averages
Level 66
1,542 SR
1,430 Elo+
Hou Yi
Hou Yi
JEREMY321799
Hou Yi
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 46L
1,406 Elo+
Party 2
Ah Puch
Ah Puch
Legion Legend91
Ah Puch
Level 81
God Stats
452W - 446L
1,513 SR
Queue Stats
498W - 516L
1,483 Elo+
Solo
Ymir
Ymir
ViiRUS-M4SaCReuR
Ymir
Level 10
God Stats
8W - 7L
1,614 SR
Queue Stats
12W - 15L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arganodus
Zhong Kui
17
9 / 2 / 7
12,794
753
16,298
16,813
12,508
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
16
7 / 2 / 7
11,917
701
9,010
11,123
4,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
mini_Arganodus
Gilgamesh
15
4 / 6 / 12
11,685
687
18,284
21,150
23,363
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
4 / 7 / 6
11,017
648
13,717
17,574
6,904
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 8 / 6
10,090
594
16,896
17,329
7,178
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 5 / 2
11,868
698
8,871
21,096
27,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
20
Kills
10
10
Deaths
20
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Arganodus
Zhong Kui
9
2
7
6.25
L
Hou Yi
4
7
6
1
L
1
8
6
0.5
W
Hun Batz
7
2
7
5.25
L
5
5
2
1.2
W
Gilgamesh
mini_Arganodus
Gilgamesh
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,592
Damage
39,484
49,086
Taken
55,999
40,263
Mitigated
41,997
13,492
Healing
11,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Arganodus
Zhong Kui
16,298
841
0
7,210
16,813
12,508
2,060
8,409
8,404
49,029
0
L
Hou Yi
13,717
7,593
0
3,620
17,574
6,904
561
8,370
9,204
0
55,801
L
16,896
1,134
838
5,909
17,329
7,178
500
4,576
12,753
47,233
0
W
Hun Batz
9,010
1,581
662
4,928
11,123
4,392
798
6,729
4,394
0
33,337
L
8,871
2,418
0
1,582
21,096
27,915
511
4,313
16,783
19,980
0
W
Gilgamesh
mini_Arganodus
Gilgamesh
18,284
6,269
0
692
21,150
23,363
92
11,346
9,804
0
46,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,396
Gold Earned
32,975
208
Minions Killed
159
10
Camps Cleared
6
856,361
Distance Traveled
819,851
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,794
753
98
6
3
270,867
8
L
Hou Yi
11,017
648
72
4
4
262,329
3
L
Ah Puch
10,090
594
54
3
2
274,812
3
W
Hun Batz
11,917
701
56
3
3
316,650
1
L
Ymir
11,868
698
33
2
0
282,710
4
W
Gilgamesh
11,685
687
54
3
4
268,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role