Player Matchup

Cu Chulainn
Cu Chulainn
ApexOn
Cu Chulainn
Level 17
God Stats
17W - 21L
1,390 SR
Queue Stats
47W - 71L
1,366 Elo+
Solo
Izanami
Izanami
BigPapaSkrimp
Izanami
Level 26
God Stats
4W - 0L
1,741 SR
Queue Stats
51W - 65L
1,399 Elo+
Solo
Discordia
Discordia
ChasingCloudNine
Discordia
Level 31
God Stats
17W - 19L
1,489 SR
Queue Stats
61W - 73L
1,483 Elo+
Solo
Serqet
Serqet
SammySamwich
Serqet
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 21L
1,406 Elo+
Solo
Yemoja
Yemoja
kementariaddiedu
Yemoja
Level 12
God Stats
8W - 8L
1,416 SR
Queue Stats
12W - 12L
1,430 Elo+
Solo
Team Averages
Level 20
1,507 SR
1,417 Elo+

VS

Team Averages
Level 27
1,504 SR
1,424 Elo+
Sun Wukong
Sun Wukong
BIGMARV 865
Sun Wukong
Level 28
God Stats
1W - 1L
1,673 SR
Queue Stats
12W - 14L
1,429 Elo+
Party 1
Ah Puch
Ah Puch
JusticeThaGawd
Ah Puch
Level 18
God Stats
5W - 4L
1,555 SR
Queue Stats
80W - 76L
1,484 Elo+
Party 1
Kuzenbo
Kuzenbo
NastyNate2590
Kuzenbo
Level 55
God Stats
4W - 2L
1,728 SR
Queue Stats
77W - 54L
1,508 Elo+
Party 1
Fenrir
Fenrir
autostick73
Fenrir
Level 13
God Stats
0W - 3L
1,106 SR
Queue Stats
1W - 3L
1,215 Elo+
Solo
Izanami
Izanami
xVOLS420x
Izanami
Level 19
God Stats
17W - 21L
1,456 SR
Queue Stats
87W - 83L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ApexOn
Cu Chulainn
20
13 / 7 / 18
15,988
1,066
28,498
30,079
23,322
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
20
20 / 5 / 14
18,406
1,227
47,466
19,280
8,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
20
1 / 2 / 24
15,010
1,001
19,900
17,056
6,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
19
5 / 6 / 6
12,867
858
9,844
10,633
4,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 5 / 18
13,995
933
7,674
23,312
25,850
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

71

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGMARV 865
Sun Wukong
20
2 / 5 / 12
13,742
916
9,787
22,763
16,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
3 / 6 / 11
14,700
980
29,503
19,809
6,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
20
4 / 3 / 17
15,573
1,038
16,999
24,481
35,875
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
20
3 / 21 / 8
13,275
885
13,644
36,173
17,174
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
xVOLS420x
Izanami
20
13 / 7 / 7
16,585
1,106
24,303
20,702
6,288
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
80
41
Kills
25
25
Deaths
42
80
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ApexOn
Cu Chulainn
13
7
18
3.14
L
Sun Wukong
BIGMARV 865
Sun Wukong
2
5
12
1.6
W
Izanami
20
5
14
5.4
W
Discordia
1
2
24
6.5
L
3
6
11
1.42
L
Kuzenbo
4
3
17
4.17
W
Serqet
5
6
6
1.33
L
Fenrir
3
21
8
0.33
W
2
5
18
2.2
L
Izanami
xVOLS420x
Izanami
13
7
7
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,382
Damage
94,236
100,360
Taken
123,928
68,505
Mitigated
81,725
15,964
Healing
11,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ApexOn
Cu Chulainn
28,498
13,293
86
7,492
30,079
23,322
0
14,710
15,369
0
49,951
L
Sun Wukong
BIGMARV 865
Sun Wukong
9,787
4,079
0
1,466
22,763
16,227
0
5,130
16,790
0
23,296
W
Izanami
47,466
38,015
405
4,411
19,280
8,682
0
6,919
12,361
0
71,945
W
Discordia
19,900
1,114
136
2,156
17,056
6,459
0
7,850
9,206
73,382
0
L
29,503
2,148
1,558
3,696
19,809
6,161
0
4,297
15,316
73,203
0
L
Kuzenbo
16,999
5,482
299
970
24,481
35,875
0
6,365
17,750
44,022
0
W
Serqet
9,844
1,943
0
0
10,633
4,192
0
4,856
5,777
0
13,918
L
Fenrir
13,644
6,092
0
451
36,173
17,174
0
7,419
28,586
0
24,661
W
7,674
1,589
1,278
0
23,312
25,850
0
12,167
11,145
21,102
0
L
Izanami
xVOLS420x
Izanami
24,303
17,693
355
3,023
20,702
6,288
0
4,363
16,160
0
45,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,266
Gold Earned
73,875
333
Minions Killed
241
10
Camps Cleared
3
1,189,852
Distance Traveled
1,327,785
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
15,988
1,066
55
4
2
247,259
1
L
Sun Wukong
13,742
916
37
2
0
272,847
0
W
Izanami
18,406
1,227
75
5
1
265,658
0
W
Discordia
15,010
1,001
147
10
6
288,220
1
L
Ah Puch
14,700
980
82
5
0
251,445
0
L
Kuzenbo
15,573
1,038
45
3
0
308,436
0
W
Serqet
12,867
858
21
1
1
158,665
0
L
Fenrir
13,275
885
18
1
3
253,618
0
W
Yemoja
13,995
933
35
2
0
230,050
3
L
Izanami
16,585
1,106
59
4
0
241,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role