Player Matchup

Nemesis
Nemesis
BySpectraz
Nemesis
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 42L
1,500 Elo+
Party 2
Tiamat
Tiamat
JusteLeBoss_
Tiamat
Level 25
God Stats
9W - 2L
1,864 SR
Queue Stats
165W - 76L
1,609 Elo+
Party 2
Bellona
Bellona
Not_A_Smurf_12aa
Bellona
Level 24
God Stats
4W - 3L
1,546 SR
Queue Stats
149W - 73L
1,603 Elo+
Party 2
Izanami
Izanami
SchweineBob
Izanami
Level 17
God Stats
9W - 9L
1,371 SR
Queue Stats
18W - 16L
1,523 Elo+
Solo
Cerberus
Cerberus
azr97d
Cerberus
Level 15
God Stats
12W - 7L
1,644 SR
Queue Stats
19W - 18L
1,594 Elo+
Solo
Team Averages
Level 17
1,585 SR
1,566 Elo+

VS

Team Averages
Level 43
1,542 SR
1,533 Elo+
Agni
Agni
Alejandroxz2015
Agni
Level 127
God Stats
6W - 4L
1,607 SR
Queue Stats
538W - 470L
1,557 Elo+
Party 1
Sobek
Sobek
JeremyDarkras69
Sobek
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 92L
1,554 Elo+
Party 1
Izanami
Izanami
Shadowclocked
Izanami
Level 8
God Stats
11W - 5L
1,792 SR
Queue Stats
12W - 7L
1,619 Elo+
Party 3
Bellona
Bellona
Xerplus
Bellona
Level 45
God Stats
0W - 4L
1,134 SR
Queue Stats
22W - 28L
1,416 Elo+
Party 3
Ne Zha
Ne Zha
josmile59242
Ne Zha
Level 28
God Stats
13W - 10L
1,679 SR
Queue Stats
127W - 106L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BySpectraz
Nemesis
15
2 / 3 / 9
10,379
494
6,646
13,578
6,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
18
6 / 6 / 9
11,813
563
19,903
15,833
12,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 4 / 9
12,175
580
22,105
19,035
19,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
SchweineBob
Izanami
17
7 / 8 / 6
10,747
512
14,840
17,447
5,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
azr97d
Cerberus
14
2 / 4 / 9
9,851
469
9,174
19,585
20,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 6 / 8
12,364
589
23,496
18,346
8,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 11
9,807
467
10,790
24,233
21,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
15
5 / 6 / 5
9,892
471
12,114
16,019
5,566
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Xerplus
Bellona
14
1 / 7 / 6
9,143
435
9,123
19,224
13,379
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
17
5 / 5 / 6
11,054
526
7,759
20,473
11,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
61
27
Kills
25
25
Deaths
27
42
Assists
36
Player
Kills
Deaths
Assists
KDA
L
11
6
8
2.5
W
Nemesis
BySpectraz
Nemesis
2
3
9
2.17
L
3
3
11
2.83
W
Tiamat
6
6
9
1.75
W
10
4
9
3.63
W
Izanami
SchweineBob
Izanami
7
8
6
1.25
L
Izanami
5
6
5
1.25
L
Bellona
Xerplus
Bellona
1
7
6
0.57
W
Cerberus
azr97d
Cerberus
2
4
9
1.63
L
Ne Zha
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,668
Damage
63,282
85,478
Taken
98,295
63,791
Mitigated
60,239
23,319
Healing
19,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,496
1,805
611
4,197
18,346
8,405
90
6,436
11,910
84,394
0
W
Nemesis
BySpectraz
Nemesis
6,646
3,003
0
3,058
13,578
6,060
351
5,565
8,013
0
67,796
L
10,790
595
847
5,840
24,233
21,856
0
9,023
15,210
23,507
0
W
Tiamat
19,903
944
627
4,670
15,833
12,771
948
8,439
7,394
72,207
0
W
22,105
8,249
0
2,893
19,035
19,221
269
6,400
12,635
0
76,176
W
Izanami
SchweineBob
Izanami
14,840
11,225
585
5,631
17,447
5,698
1,955
7,018
10,429
0
72,003
L
Izanami
12,114
6,911
0
3,751
16,019
5,566
0
3,942
12,077
0
64,883
L
Bellona
Xerplus
Bellona
9,123
1,736
0
1,376
19,224
13,379
0
8,301
10,923
456
39,390
W
Cerberus
azr97d
Cerberus
9,174
750
0
5,855
19,585
20,041
134
7,125
12,460
34,067
0
L
Ne Zha
7,759
2,195
0
3,352
20,473
11,033
0
3,822
16,651
0
78,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,965
Gold Earned
52,260
515
Minions Killed
460
0
Camps Cleared
0
1,984,685
Distance Traveled
2,038,796
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
12,364
589
127
6
0
414,454
1
W
Nemesis
10,379
494
110
5
0
407,987
1
L
Sobek
9,807
467
29
1
0
416,937
9
W
Tiamat
11,813
563
105
5
0
405,065
1
W
Bellona
12,175
580
115
5
0
428,876
3
W
Izanami
10,747
512
136
6
0
347,781
3
L
Izanami
9,892
471
94
4
0
373,399
2
L
Bellona
9,143
435
78
4
0
400,621
4
W
Cerberus
9,851
469
49
2
0
394,976
12
L
Ne Zha
11,054
526
132
6
0
433,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role