Player Matchup

Set
Set
Carbondieoxside
Set
Level 126
God Stats
2W - 3L
1,668 SR
Queue Stats
54W - 53L
1,505 Elo+
Solo
Ra
Ra
InzLove z
Ra
Level 89
God Stats
0W - 1L
1,311 SR
Queue Stats
2W - 4L
1,528 Elo+
Solo
Jormungandr
Jormungandr
Schmlop
Jormungandr
Level 85
God Stats
1W - 1L
1,716 SR
Queue Stats
116W - 123L
1,549 Elo+
Party 2
Xbalanque
Xbalanque
ThineSalamander
Xbalanque
Level 133
God Stats
2W - 2L
1,629 SR
Queue Stats
166W - 161L
1,532 Elo+
Party 2
Guan Yu
Guan Yu
lilkillalou2323
Guan Yu
Level 127
God Stats
1W - 7L
1,313 SR
Queue Stats
260W - 267L
1,547 Elo+
Party 2
Team Averages
Level 112
1,527 SR
1,532 Elo+

VS

Team Averages
Level 107
1,472 SR
1,527 Elo+
Jormungandr
Jormungandr
Charybdis D
Jormungandr
Level 141
God Stats
2W - 1L
1,584 SR
Queue Stats
72W - 67L
1,477 Elo+
Solo
Medusa
Medusa
LordSamWise
Medusa
Level 129
God Stats
2W - 1L
1,305 SR
Queue Stats
83W - 62L
1,532 Elo+
Party 1
Ah Puch
Ah Puch
Lovelyomnivore
Ah Puch
Level 156
God Stats
3W - 2L
1,503 SR
Queue Stats
394W - 335L
1,558 Elo+
Party 1
Bellona
Bellona
anomu3434
Bellona
Level 18
God Stats
2W - 1L
1,518 SR
Queue Stats
4W - 4L
1,517 Elo+
Solo
Fenrir
Fenrir
nifftee
Fenrir
Level 89
God Stats
5W - 2L
1,450 SR
Queue Stats
126W - 117L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
10,502
656
5,738
17,105
18,742
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
0 / 6 / 3
9,076
567
9,142
14,070
9,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Schmlop
Jormungandr
16
1 / 2 / 4
9,188
574
14,357
18,493
18,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
ThineSalamander
Xbalanque
17
0 / 3 / 3
9,422
589
10,789
13,940
5,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 3 / 3
10,076
630
10,953
19,250
21,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Charybdis D
Jormungandr
17
2 / 0 / 12
12,221
764
15,465
15,911
21,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
19
4 / 1 / 4
12,228
764
13,148
11,604
5,562
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
7 / 0 / 6
12,771
798
20,559
9,511
4,874
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
anomu3434
Bellona
16
0 / 6 / 5
10,066
629
11,508
20,490
18,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
nifftee
Fenrir
18
3 / 0 / 8
11,966
748
11,245
12,000
9,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
7
Kills
16
16
Deaths
7
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
Jormungandr
Charybdis D
Jormungandr
2
0
12
8
L
0
6
3
0.25
W
Medusa
4
1
4
6
W
7
0
6
10
L
Jormungandr
Schmlop
Jormungandr
1
2
4
1.5
L
Xbalanque
ThineSalamander
Xbalanque
0
3
3
0.5
W
Bellona
anomu3434
Bellona
0
6
5
0.42
L
4
3
3
1.83
W
Fenrir
nifftee
Fenrir
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,979
Damage
71,925
82,858
Taken
69,516
74,481
Mitigated
60,016
23,849
Healing
22,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,738
2,593
0
3,159
17,105
18,742
0
6,399
10,532
0
34,020
W
Jormungandr
Charybdis D
Jormungandr
15,465
2,008
0
3,233
15,911
21,587
34
4,017
11,532
31,899
0
L
9,142
514
4,746
4,579
14,070
9,571
0
7,011
6,905
45,436
0
W
Medusa
13,148
7,684
0
5,605
11,604
5,562
2,470
4,079
7,482
0
72,220
W
20,559
1,265
0
3,711
9,511
4,874
1,086
4,951
4,466
55,352
0
L
Jormungandr
Schmlop
Jormungandr
14,357
5,697
0
860
18,493
18,871
0
7,310
10,778
37,507
0
L
Xbalanque
ThineSalamander
Xbalanque
10,789
5,509
0
1,809
13,940
5,959
0
5,547
8,233
0
43,630
W
Bellona
anomu3434
Bellona
11,508
6,110
283
5,980
20,490
18,599
1,721
8,292
11,698
0
40,192
L
10,953
959
2,814
5,882
19,250
21,338
0
9,531
9,339
0
20,207
W
Fenrir
nifftee
Fenrir
11,245
2,122
0
3,471
12,000
9,394
558
3,247
8,464
1,038
28,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,264
Gold Earned
59,252
334
Minions Killed
378
4
Camps Cleared
10
1,546,483
Distance Traveled
1,529,360
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,502
656
72
5
1
316,437
2
W
Jormungandr
12,221
764
34
2
1
301,117
4
L
Ra
9,076
567
75
5
0
302,506
0
W
Medusa
12,228
764
144
9
2
297,717
2
W
Ah Puch
12,771
798
93
6
1
299,496
3
L
Jormungandr
9,188
574
52
3
1
298,455
0
L
Xbalanque
9,422
589
113
7
2
295,697
1
W
Bellona
10,066
629
58
4
4
300,784
0
L
Guan Yu
10,076
630
22
1
0
333,388
4
W
Fenrir
11,966
748
49
3
2
330,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role