Player Matchup

Bacchus
Bacchus
Darkariesbrazil
Bacchus
Level 35
God Stats
3W - 0L
2,007 SR
Queue Stats
20W - 21L
1,416 Elo+
Solo
Heimdallr
Heimdallr
FrentistaAmigo
Heimdallr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,633 Elo+
Solo
Hades
Hades
JayMaginifcy
Hades
Level 157
God Stats
8W - 4L
1,561 SR
Queue Stats
134W - 137L
1,525 Elo+
Solo
Team Averages
Level 86
1,689 SR
1,525 Elo+

VS

Team Averages
Level 56
1,512 SR
1,211 Elo+
He Bo
He Bo
Jefersonlm
He Bo
Level 127
God Stats
2W - 5L
1,535 SR
Queue Stats
113W - 128L
1,472 Elo+
Solo
Neith
Neith
Pedroh2801
Neith
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 23L
957 Elo+
Party 1
Cthulhu
Cthulhu
poy1
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 15
11,386
813
7,151
11,356
18,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Heimdallr
FrentistaAmigo
Heimdallr
13
3 / 4 / 12
9,854
704
8,512
9,046
2,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

17
12 / 2 / 6
11,807
843
14,687
15,783
8,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
2 / 9 / 2
8,863
633
5,344
9,682
2,805
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
13
2 / 6 / 3
9,622
687
9,021
10,632
3,313
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
poy1
Cthulhu
12
2 / 5 / 4
9,065
648
6,409
14,142
16,051
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
20
Kills
6
6
Deaths
20
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
0
15
12.5
W
Heimdallr
FrentistaAmigo
Heimdallr
3
4
12
2.25
W
12
2
6
7.5
L
He Bo
2
9
2
0.33
L
Neith
2
6
3
0.58
L
Cthulhu
poy1
Cthulhu
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,350
Damage
20,774
36,185
Taken
34,456
29,615
Mitigated
22,169
17,742
Healing
1,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,151
1,182
94
5,238
11,356
18,306
213
3,837
7,519
18,727
0
W
Heimdallr
FrentistaAmigo
Heimdallr
8,512
3,182
0
1,223
9,046
2,769
1,849
4,512
4,534
0
39,544
W
14,687
1,718
938
10,249
15,783
8,540
265
3,790
11,993
57,687
0
L
He Bo
5,344
455
0
0
9,682
2,805
0
6,640
3,040
23,421
0
L
Neith
9,021
3,668
0
1,021
10,632
3,313
0
6,975
3,657
0
32,653
L
Cthulhu
poy1
Cthulhu
6,409
797
0
158
14,142
16,051
0
8,686
5,453
14,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,047
Gold Earned
27,550
184
Minions Killed
123
9
Camps Cleared
4
806,705
Distance Traveled
715,678
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,386
813
22
2
0
303,904
5
W
Heimdallr
9,854
704
67
5
0
251,705
2
W
Hades
11,807
843
95
7
9
251,096
2
L
He Bo
8,863
633
41
3
3
235,728
4
L
Neith
9,622
687
64
5
1
231,633
0
L
Cthulhu
9,065
648
18
1
0
248,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role