Player Matchup

Serqet
Serqet
Burszmoy
Serqet
Level 18
God Stats
16W - 8L
1,784 SR
Queue Stats
52W - 36L
1,689 Elo+
Solo
Neith
Neith
SashaBOSSBanks
Neith
Level 24
God Stats
4W - 7L
1,632 SR
Queue Stats
84W - 99L
1,594 Elo+
Solo
Sylvanus
Sylvanus
Vasea94
Sylvanus
Level 13
God Stats
1W - 5L
1,659 SR
Queue Stats
112W - 111L
1,593 Elo+
Solo
Ymir
Ymir
achilesthekitten
Ymir
Level 18
God Stats
2W - 1L
1,862 SR
Queue Stats
55W - 47L
1,625 Elo+
Solo
Anubis
Anubis
БубавЁнок
Anubis
Level 4
God Stats
3W - 5L
1,534 SR
Queue Stats
4W - 9L
1,703 Elo+
Solo
Team Averages
Level 15
1,694 SR
1,641 Elo+

VS

Team Averages
Level 26
1,394 SR
1,565 Elo+
Discordia
Discordia
Cryocho
Discordia
Level 22
God Stats
7W - 4L
1,500 SR
Queue Stats
64W - 43L
1,509 Elo+
Solo
Hercules
Hercules
MrJabamoes
Hercules
Level 25
God Stats
1W - 1L
1,287 SR
Queue Stats
74W - 69L
1,502 Elo+
Solo
Anubis
Anubis
elcliment
Anubis
Level 29
God Stats
62W - 54L
1,533 SR
Queue Stats
127W - 109L
1,549 Elo+
Solo
Jing Wei
Jing Wei
xXBackToSpawnXx
Jing Wei
Level 25
God Stats
2W - 1L
1,389 SR
Queue Stats
60W - 44L
1,713 Elo+
Solo
Loki
Loki
zXzZuuri27zXz
Loki
Level 29
God Stats
3W - 9L
1,264 SR
Queue Stats
266W - 259L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Burszmoy
Serqet
6
1 / 0 / 0
3,634
727
661
1,640
376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 1 / 0
3,223
645
1,031
2,431
392
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Vasea94
Sylvanus
1
0 / 0 / 0
2,430
486
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
0 / 1 / 1
3,616
723
1,365
3,198
1,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 2 / 1
3,076
615
514
1,894
874
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cryocho
Discordia
6
1 / 0 / 1
3,801
760
849
1,016
205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
MrJabamoes
Hercules
5
0 / 1 / 0
3,021
604
121
2,211
649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
elcliment
Anubis
6
1 / 1 / 0
3,548
710
1,928
2,887
1,151
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
6
1 / 0 / 0
3,453
691
1,913
1,226
203
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
1 / 1 / 0
3,427
685
291
2,724
589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
4
4
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
Burszmoy
Serqet
1
0
0
1
W
Discordia
Cryocho
Discordia
1
0
1
1.5
W
Hercules
MrJabamoes
Hercules
0
1
0
0
L
1
1
0
1
L
Sylvanus
Vasea94
Sylvanus
0
0
0
0
L
0
1
1
0.5
W
Anubis
elcliment
Anubis
1
1
0
1
W
Jing Wei
1
0
0
1
W
1
1
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,571
Damage
5,102
9,163
Taken
10,064
2,762
Mitigated
2,797
2,225
Healing
4,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Burszmoy
Serqet
661
63
0
530
1,640
376
0
481
1,159
0
12,302
W
Discordia
Cryocho
Discordia
849
38
0
250
1,016
205
0
514
502
14,431
0
W
Hercules
MrJabamoes
Hercules
121
45
0
517
2,211
649
0
0
2,211
0
6,484
L
1,031
214
0
515
2,431
392
0
0
2,431
0
9,667
L
Sylvanus
Vasea94
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
1,365
496
0
1,180
3,198
1,120
0
1,677
1,521
10,661
0
W
Anubis
elcliment
Anubis
1,928
188
0
1,170
2,887
1,151
0
1,365
1,522
14,044
0
W
Jing Wei
1,913
1,565
0
767
1,226
203
162
0
1,226
0
17,270
W
291
43
0
1,509
2,724
589
0
0
2,724
0
10,974
L
514
32
0
0
1,894
874
0
619
1,275
7,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,979
Gold Earned
17,250
84
Minions Killed
133
0
Camps Cleared
0
370,015
Distance Traveled
458,955
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,634
727
34
7
0
113,095
1
W
Discordia
3,801
760
26
5
0
97,568
0
W
Hercules
3,021
604
11
2
0
84,641
0
L
Neith
3,223
645
19
4
0
93,728
1
L
Sylvanus
2,430
486
0
0
0
0
0
L
Ymir
3,616
723
22
4
0
88,002
0
W
Anubis
3,548
710
31
6
0
81,127
2
W
Jing Wei
3,453
691
38
8
0
95,615
1
W
Loki
3,427
685
27
5
0
100,004
2
L
Anubis
3,076
615
9
2
0
75,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role