Player Matchup

Tiamat
Tiamat
CuhzLightyear
Tiamat
Level 86
God Stats
9W - 5L
1,605 SR
Queue Stats
165W - 170L
1,524 Elo+
Party 2
Fenrir
Fenrir
DUSSAMANE
Fenrir
Level 118
God Stats
14W - 12L
1,788 SR
Queue Stats
179W - 179L
1,497 Elo+
Party 2
Medusa
Medusa
DmB_BEAST
Medusa
Level 84
God Stats
49W - 39L
1,562 SR
Queue Stats
162W - 183L
1,340 Elo+
Party 2
Bacchus
Bacchus
FGTakahashi
Bacchus
Level 36
God Stats
1W - 0L
1,553 SR
Queue Stats
65W - 38L
1,475 Elo+
Solo
Ares
Ares
wakebake24_7_365
Ares
Level 28
God Stats
39W - 39L
1,265 SR
Queue Stats
373W - 410L
1,261 Elo+
Party 2
Team Averages
Level 70
1,555 SR
1,419 Elo+

VS

Team Averages
Level 48
1,509 SR
1,436 Elo+
Chiron
Chiron
DerpySquidMan_
Chiron
Level 109
God Stats
9W - 11L
1,500 SR
Queue Stats
1,082W - 1,003L
1,453 Elo+
Party 1
Sylvanus
Sylvanus
Reyd3lsur904
Sylvanus
Level 67
God Stats
28W - 24L
1,593 SR
Queue Stats
589W - 540L
1,452 Elo+
Party 1
Nu Wa
Nu Wa
SlayProphet
Nu Wa
Level 23
God Stats
7W - 11L
1,452 SR
Queue Stats
102W - 100L
1,370 Elo+
Party 1
Nemesis
Nemesis
aprxze
Nemesis
Level 11
God Stats
7W - 10L
1,572 SR
Queue Stats
18W - 24L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
pop_guy8
Gilgamesh
Level 28
God Stats
17W - 33L
1,428 SR
Queue Stats
137W - 154L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 3
7,087
644
7,079
5,769
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
DUSSAMANE
Fenrir
11
3 / 0 / 4
6,512
592
2,680
4,527
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
DmB_BEAST
Medusa
9
2 / 2 / 1
5,300
482
2,020
5,782
1,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
FGTakahashi
Bacchus
10
2 / 2 / 3
5,905
537
3,090
6,816
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

9
0 / 2 / 2
5,212
474
2,133
8,188
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,827
530
6,913
4,846
1,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Reyd3lsur904
Sylvanus
10
2 / 2 / 2
5,600
509
3,713
5,378
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 4 / 0
5,347
486
1,538
5,493
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
aprxze
Nemesis
8
0 / 4 / 1
5,108
464
919
5,478
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
pop_guy8
Gilgamesh
10
2 / 3 / 0
6,100
555
4,756
7,963
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
13
Kills
6
6
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Fenrir
DUSSAMANE
Fenrir
3
0
4
5
L
2
0
2
3
W
Medusa
DmB_BEAST
Medusa
2
2
1
1.25
W
Bacchus
FGTakahashi
Bacchus
2
2
3
1.75
L
Sylvanus
Reyd3lsur904
Sylvanus
2
2
2
1.5
L
0
4
0
0
L
Nemesis
aprxze
Nemesis
0
4
1
0.13
L
Gilgamesh
pop_guy8
Gilgamesh
2
3
0
0.67
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,002
Damage
17,839
31,082
Taken
29,158
16,558
Mitigated
11,848
8,660
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,079
1,262
0
806
5,769
3,441
0
1,627
4,048
41,090
0
W
Fenrir
DUSSAMANE
Fenrir
2,680
300
0
263
4,527
1,794
42
253
4,228
0
31,518
L
6,913
3,354
391
2,424
4,846
1,482
0
1,690
3,044
0
36,668
W
Medusa
DmB_BEAST
Medusa
2,020
726
427
2,346
5,782
1,151
220
1,144
4,638
0
21,509
W
Bacchus
FGTakahashi
Bacchus
3,090
838
0
1,020
6,816
4,958
591
0
6,816
19,810
0
L
Sylvanus
Reyd3lsur904
Sylvanus
3,713
1,155
901
1,451
5,378
4,216
0
1,945
3,313
16,861
6,685
L
1,538
782
0
615
5,493
1,252
926
3,070
2,309
20,816
0
L
Nemesis
aprxze
Nemesis
919
210
0
635
5,478
1,747
0
1,915
3,447
0
21,162
L
Gilgamesh
pop_guy8
Gilgamesh
4,756
1,628
0
1,471
7,963
3,151
0
3,184
4,743
0
23,568
W
2,133
97
74
3,724
8,188
5,214
0
1,568
6,620
9,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
27,982
230
Minions Killed
260
0
Camps Cleared
0
1,066,630
Distance Traveled
1,035,476
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,087
644
76
7
0
232,390
8
W
Fenrir
6,512
592
59
5
0
243,868
3
L
Chiron
5,827
530
69
6
0
204,142
3
W
Medusa
5,300
482
45
4
0
198,063
0
W
Bacchus
5,905
537
38
3
0
181,286
0
L
Sylvanus
5,600
509
38
3
0
197,264
5
L
Nu Wa
5,347
486
51
5
0
172,938
3
L
Nemesis
5,108
464
49
4
0
230,908
1
L
Gilgamesh
6,100
555
53
5
0
230,224
0
W
Ares
5,212
474
12
1
0
211,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role