Player Matchup

Olorun
Olorun
JusToReal9368
Olorun
Level 28
God Stats
8W - 7L
1,507 SR
Queue Stats
95W - 92L
1,560 Elo+
Party 1
Osiris
Osiris
Rangerdanger552
Osiris
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 37L
1,765 Elo+
Party 1
Medusa
Medusa
VillainousLust
Medusa
Level 7
God Stats
4W - 1L
1,751 SR
Queue Stats
8W - 6L
1,647 Elo+
Solo
Fenrir
Fenrir
retro_charmer3
Fenrir
Level 21
God Stats
4W - 6L
1,327 SR
Queue Stats
83W - 89L
1,529 Elo+
Solo
Ares
Ares
scented-pickle69
Ares
Level 13
God Stats
2W - 0L
1,714 SR
Queue Stats
19W - 23L
1,612 Elo+
Solo
Team Averages
Level 19
1,560 SR
1,623 Elo+

VS

Team Averages
Level 14
1,572 SR
1,699 Elo+
Ra
Ra
Aceswild899
Ra
Level 23
God Stats
2W - 2L
1,617 SR
Queue Stats
78W - 52L
1,709 Elo+
Party 2
Artio
Artio
domitsunami2285
Artio
Level 17
God Stats
21W - 26L
1,313 SR
Queue Stats
154W - 133L
1,654 Elo+
Solo
Tsukuyomi
Tsukuyomi
hyssterria
Tsukuyomi
Level 3
God Stats
1W - 1L
1,705 SR
Queue Stats
1W - 2L
1,676 Elo+
Solo
Sol
Sol
purpleworks
Sol
Level 22
God Stats
14W - 7L
1,726 SR
Queue Stats
34W - 30L
1,654 Elo+
Party 2
Medusa
Medusa
xCombatGuy
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,802 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,064
551
3,028
5,529
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 1 / 1
6,460
587
6,013
8,849
6,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 0 / 0
6,686
608
3,902
6,003
1,957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
7 / 0 / 4
7,707
701
6,420
6,899
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 3 / 5
5,425
493
1,811
8,812
2,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,263
569
3,831
8,073
6,909
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
4 / 3 / 1
5,754
523
4,364
9,024
6,093
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
hyssterria
Tsukuyomi
7
0 / 2 / 0
4,426
402
734
3,704
881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 2 / 2
5,967
542
6,427
5,101
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
xCombatGuy
Medusa
8
0 / 3 / 1
4,880
444
1,653
5,347
1,463
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
6
6
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
1
2
3
1.25
W
2
1
1
2.5
W
3
0
0
3
L
4
3
1
1.5
L
Tsukuyomi
hyssterria
Tsukuyomi
0
2
0
0
L
1
2
2
1
W
7
0
4
9
W
0
3
5
0.83
L
Medusa
xCombatGuy
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,174
Damage
17,009
36,092
Taken
31,249
16,011
Mitigated
16,677
9,417
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,831
422
67
3,086
8,073
6,909
0
0
8,073
43,851
0
W
3,028
1,832
245
2,060
5,529
1,797
948
3,603
1,772
33,304
3,462
W
6,013
1,508
0
3,515
8,849
6,577
0
3,326
5,523
0
39,031
W
3,902
1,385
0
1,220
6,003
1,957
2,248
847
5,156
0
45,025
L
4,364
443
138
3,170
9,024
6,093
0
2,611
6,413
25,316
0
L
Tsukuyomi
hyssterria
Tsukuyomi
734
277
0
707
3,704
881
0
0
3,704
0
6,976
L
6,427
1,509
0
1,829
5,101
1,331
163
1,359
3,742
33,885
0
W
6,420
1,098
0
1,707
6,899
2,689
0
2,286
4,422
0
39,786
W
1,811
157
0
670
8,812
2,991
0
4,255
4,440
15,382
0
L
Medusa
xCombatGuy
Medusa
1,653
567
0
90
5,347
1,463
0
400
4,947
0
17,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,342
Gold Earned
27,290
317
Minions Killed
282
0
Camps Cleared
0
1,016,313
Distance Traveled
1,005,622
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,263
569
101
9
0
177,983
0
W
Olorun
6,064
551
69
6
0
167,982
7
W
Osiris
6,460
587
66
6
0
227,243
2
W
Medusa
6,686
608
82
7
0
181,018
4
L
Artio
5,754
523
47
4
0
214,100
3
L
Tsukuyomi
4,426
402
18
2
0
222,782
0
L
Sol
5,967
542
81
7
0
214,694
4
W
Fenrir
7,707
701
67
6
0
258,789
1
W
Ares
5,425
493
33
3
0
181,281
2
L
Medusa
4,880
444
35
3
0
176,063
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role