Player Matchup

Achilles
Achilles
B Condor
Achilles
Level 121
God Stats
9W - 17L
1,490 SR
Queue Stats
111W - 117L
1,401 Elo+
Solo
Cabrakan
Cabrakan
Majin_Demi_Fiend
Cabrakan
Level 122
God Stats
4W - 7L
1,453 SR
Queue Stats
412W - 432L
1,400 Elo+
Solo
Charybdis
Charybdis
TheAzureKnight16
Charybdis
Level 143
God Stats
3W - 8L
1,401 SR
Queue Stats
224W - 257L
1,448 Elo+
Solo
Merlin
Merlin
Un4SeenLegend-
Merlin
Level 66
God Stats
8W - 5L
1,523 SR
Queue Stats
11W - 8L
1,525 Elo+
Solo
Set
Set
XxbLuEfAcExX24
Set
Level 108
God Stats
0W - 1L
1,425 SR
Queue Stats
74W - 68L
1,474 Elo+
Solo
Team Averages
Level 112
1,459 SR
1,450 Elo+

VS

Team Averages
Level 122
1,422 SR
1,417 Elo+
Ares
Ares
IceZero420
Ares
Level 121
God Stats
5W - 6L
1,328 SR
Queue Stats
192W - 217L
1,420 Elo+
Solo
Gilgamesh
Gilgamesh
Zeus_TR85
Gilgamesh
Level 97
God Stats
9W - 8L
1,509 SR
Queue Stats
104W - 89L
1,449 Elo+
Solo
Danzaburou
Danzaburou
jcap92
Danzaburou
Level 129
God Stats
14W - 20L
1,490 SR
Queue Stats
146W - 162L
1,377 Elo+
Party 1
Vulcan
Vulcan
narfado
Vulcan
Level 149
God Stats
1W - 1L
1,247 SR
Queue Stats
12W - 15L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
realkillykilly
Kukulkan
Level 114
God Stats
30W - 31L
1,536 SR
Queue Stats
44W - 47L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
B Condor
Achilles
14
1 / 1 / 2
7,502
682
6,004
9,430
5,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 3 / 3
7,300
664
4,060
13,899
14,976
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
14
1 / 2 / 1
7,481
680
3,507
7,403
2,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 2 / 1
9,012
819
8,239
8,740
4,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 2 / 3
7,600
691
4,038
10,949
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,609
692
4,415
8,155
9,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Zeus_TR85
Gilgamesh
16
2 / 0 / 8
9,069
824
6,740
8,436
5,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
jcap92
Danzaburou
15
3 / 2 / 2
8,693
790
6,134
8,470
3,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
narfado
Vulcan
13
2 / 1 / 3
7,825
711
9,401
3,823
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
16
2 / 2 / 3
8,905
810
11,707
5,937
2,485
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
8
Kills
10
10
Deaths
8
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
B Condor
Achilles
1
1
2
2
W
1
3
2
0.67
L
1
3
3
0.83
L
Charybdis
1
2
1
0.75
L
4
2
1
2.25
L
1
2
3
1.25
W
Gilgamesh
Zeus_TR85
Gilgamesh
2
0
8
6
W
Danzaburou
jcap92
Danzaburou
3
2
2
2
W
Vulcan
narfado
Vulcan
2
1
3
3.5
W
Kukulkan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,848
Damage
38,397
50,421
Taken
34,821
32,744
Mitigated
22,472
5,925
Healing
7,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
B Condor
Achilles
6,004
1,028
0
1,164
9,430
5,478
0
4,224
4,865
0
34,433
W
4,415
155
0
620
8,155
9,835
360
3,139
5,016
14,846
0
L
4,060
495
0
451
13,899
14,976
0
6,491
7,019
10,088
0
L
Charybdis
3,507
1,586
0
997
7,403
2,751
0
3,157
4,117
0
27,484
L
8,239
455
0
1,065
8,740
4,805
0
5,397
3,242
28,785
0
L
4,038
1,453
0
2,248
10,949
4,734
0
5,116
5,655
0
20,952
W
Gilgamesh
Zeus_TR85
Gilgamesh
6,740
1,559
0
1,904
8,436
5,060
216
2,778
5,658
0
29,036
W
Danzaburou
jcap92
Danzaburou
6,134
3,273
0
3,476
8,470
3,502
1,126
3,296
5,174
0
29,118
W
Vulcan
narfado
Vulcan
9,401
5,276
0
1,373
3,823
1,590
185
1,131
2,692
23,223
0
W
Kukulkan
11,707
661
0
33
5,937
2,485
214
2,695
3,242
45,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,895
Gold Earned
42,101
233
Minions Killed
256
5
Camps Cleared
11
1,022,783
Distance Traveled
1,101,032
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,502
682
63
6
0
234,709
4
W
Ares
7,609
692
24
2
2
208,913
3
L
Cabrakan
7,300
664
20
2
0
195,462
0
L
Charybdis
7,481
680
48
4
1
174,268
1
L
Merlin
9,012
819
54
5
2
198,753
0
L
Set
7,600
691
48
4
2
219,591
2
W
Gilgamesh
9,069
824
52
5
3
232,949
1
W
Danzaburou
8,693
790
54
5
0
203,491
0
W
Vulcan
7,825
711
30
3
1
245,635
2
W
Kukulkan
8,905
810
96
9
5
210,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role