Player Matchup

Apollo
Apollo
 
Apollo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Davyoscare1
Terra
Level 149
God Stats
8W - 6L
1,639 SR
Queue Stats
706W - 674L
1,455 Elo+
Solo
Kukulkan
Kukulkan
Extroyer____
Kukulkan
Level 142
God Stats
4W - 3L
1,868 SR
Queue Stats
407W - 432L
1,504 Elo+
Solo
Sol
Sol
Sssaaaauuuuron
Sol
Level 101
God Stats
6W - 4L
1,529 SR
Queue Stats
99W - 110L
1,492 Elo+
Solo
Fenrir
Fenrir
xarcanhelx
Fenrir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,147 Elo+
Solo
Team Averages
Level 131
1,607 SR
1,420 Elo+

VS

Team Averages
Level 140
1,510 SR
1,526 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
 
Chiron
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Arrancar88
Ah Puch
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,553 Elo+
Solo
Bellona
Bellona
SneakyLars0n
Bellona
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 97L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
TimeTraveler44
Sylvanus
Level 128
God Stats
2W - 2L
1,552 SR
Queue Stats
528W - 494L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
0 / 9 / 2
6,523
652
4,336
12,381
4,763
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 4 / 1
7,890
789
4,692
10,255
9,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Extroyer____
Kukulkan
15
0 / 3 / 2
8,118
812
8,822
7,512
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 1
6,775
678
7,304
6,053
2,301
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
xarcanhelx
Fenrir
10
2 / 5 / 0
6,593
659
4,904
7,569
5,327
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
9 / 0 / 10
9,843
984
7,348
14,265
11,211
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chiron
 
Chiron
15
6 / 2 / 10
8,835
884
8,962
7,920
4,523
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Arrancar88
Ah Puch
16
4 / 1 / 14
9,185
919
14,333
6,769
3,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
SneakyLars0n
Bellona
14
1 / 0 / 13
8,045
805
4,888
8,160
7,264
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
13
3 / 2 / 10
8,348
835
6,328
10,834
10,055
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
80
4
Kills
23
23
Deaths
5
6
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
9
2
0.11
W
Sun Wukong
 
Sun Wukong
9
0
10
14
W
Chiron
 
Chiron
6
2
10
5.5
W
Ah Puch
Arrancar88
Ah Puch
4
1
14
11
L
2
4
1
0.63
L
Kukulkan
Extroyer____
Kukulkan
0
3
2
0.33
W
Bellona
SneakyLars0n
Bellona
1
0
13
7.5
L
0
2
1
0.25
W
Sylvanus
3
2
10
4
L
Fenrir
xarcanhelx
Fenrir
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,058
Damage
41,859
43,770
Taken
47,948
25,402
Mitigated
36,339
12,917
Healing
31,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,336
1,234
303
1,390
12,381
4,763
0
4,893
7,122
0
8,289
W
Sun Wukong
 
Sun Wukong
7,348
589
1,704
6,896
14,265
11,211
428
6,427
7,838
0
17,684
W
Chiron
 
Chiron
8,962
1,751
1,633
2,505
7,920
4,523
2,543
4,220
3,700
0
25,275
W
Ah Puch
Arrancar88
Ah Puch
14,333
501
348
2,978
6,769
3,286
975
2,705
4,064
28,080
0
L
4,692
342
1,638
2,782
10,255
9,751
0
5,358
4,710
7,722
0
L
Kukulkan
Extroyer____
Kukulkan
8,822
123
1,279
1,600
7,512
3,260
0
3,566
3,847
27,664
0
W
Bellona
SneakyLars0n
Bellona
4,888
279
1,733
1,607
8,160
7,264
517
2,461
5,699
0
7,114
L
7,304
1,346
215
2,080
6,053
2,301
0
3,426
2,355
19,770
0
W
Sylvanus
6,328
1,894
7,000
4,850
10,834
10,055
752
5,005
5,829
11,926
1,673
L
Fenrir
xarcanhelx
Fenrir
4,904
909
822
808
7,569
5,327
0
2,874
4,521
0
6,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,899
Gold Earned
44,256
119
Minions Killed
108
0
Camps Cleared
0
788,014
Distance Traveled
959,710
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,523
652
12
1
0
146,804
0
W
Sun Wukong
9,843
984
25
3
0
212,687
0
W
Chiron
8,835
884
37
4
0
162,510
0
W
Ah Puch
9,185
919
25
3
0
185,387
4
L
Terra
7,890
789
10
1
0
156,404
1
L
Kukulkan
8,118
812
42
4
0
171,060
0
W
Bellona
8,045
805
3
0
0
220,489
0
L
Sol
6,775
678
50
5
0
172,070
0
W
Sylvanus
8,348
835
18
2
0
178,637
1
L
Fenrir
6,593
659
5
1
0
141,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role