Player Matchup

Odin
Odin
Diamond V
Chin Is Great
Odin
Diamond V
Level 127
God Stats
8W - 3L
1,715 SR
Queue Stats
201W - 174L
2,263 MMR
Party 3
Chang'e
Chang'e
Diamond V
ImDaAssassin95
Chang'e
Diamond V
Level 149
God Stats
10W - 7L
1,561 SR
Queue Stats
249W - 235L
2,095 MMR
Solo
Arachne
Arachne
Diamond III
One-Eyed-King928
Arachne
Diamond III
Level 139
God Stats
46W - 31L
1,695 SR
Queue Stats
121W - 105L
2,203 MMR
Party 1
Cthulhu
Cthulhu
Diamond V
marksmen110
Cthulhu
Diamond V
Level 138
God Stats
74W - 59L
1,704 SR
Queue Stats
121W - 107L
2,111 MMR
Party 1
Skadi
Skadi
Platinum I
youngmelo7ben
Skadi
Platinum I
Level 129
God Stats
67W - 39L
1,700 SR
Queue Stats
240W - 210L
2,017 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,675 SR
2,138 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,642 SR
2,028 MMR
Nu Wa
Nu Wa
Diamond III
 
Nu Wa
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold I
AnarchoRose
Nemesis
Gold I
Level 99
God Stats
2W - 2L
1,588 SR
Queue Stats
57W - 44L
2,127 MMR
Solo
Cerberus
Cerberus
Diamond V
FTG McLovinXD
Cerberus
Diamond V
Level 158
God Stats
21W - 19L
1,704 SR
Queue Stats
562W - 574L
2,188 MMR
Party 2
Artio
Artio
Diamond IV
HalfndHalf
Artio
Diamond IV
Level 142
God Stats
2W - 3L
1,762 SR
Queue Stats
93W - 93L
2,014 MMR
Solo
Izanami
Izanami
Diamond III
Rickyypoo
Izanami
Diamond III
Level 127
God Stats
20W - 12L
1,654 SR
Queue Stats
346W - 320L
2,312 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,004
600
3,462
4,638
2,301
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
1 / 0 / 1
5,439
544
2,456
3,887
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 2 / 2
5,313
531
2,895
5,903
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
marksmen110
Cthulhu
7
1 / 1 / 0
4,838
484
3,061
5,668
2,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 1 / 0
6,049
605
3,183
4,637
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
GilgameshTiamatPersephoneMorgan Le FayAthena

VS

Bans
ArtemisYmirTsukuyomiDanzaburouFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 1 / 2
5,226
523
3,678
4,502
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
AnarchoRose
Nemesis
8
0 / 1 / 2
4,970
497
2,319
4,543
1,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
FTG McLovinXD
Cerberus
8
2 / 0 / 2
5,363
536
2,664
4,499
1,874
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
9
0 / 2 / 0
5,312
531
2,433
7,076
5,463
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Rickyypoo
Izanami
9
1 / 2 / 1
5,473
547
3,209
5,417
1,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
6
Kills
3
4
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
2
1
L
Nemesis
AnarchoRose
Nemesis
0
1
2
1
W
1
0
1
1.5
L
Cerberus
FTG McLovinXD
Cerberus
2
0
2
3
L
Artio
0
2
0
0
W
1
0
1
1.5
W
2
2
2
1.5
L
Izanami
Rickyypoo
Izanami
1
2
1
0.75
W
Cthulhu
marksmen110
Cthulhu
1
1
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,057
Damage
14,303
24,733
Taken
26,037
9,499
Mitigated
11,503
10,649
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,678
596
0
650
4,502
1,344
0
2,139
2,209
37,348
0
L
Nemesis
AnarchoRose
Nemesis
2,319
872
0
2,956
4,543
1,590
0
842
3,555
0
28,196
W
3,462
1,426
0
1,634
4,638
2,301
0
2,341
2,297
0
31,698
L
Cerberus
FTG McLovinXD
Cerberus
2,664
362
0
2,241
4,499
1,874
0
1,402
3,037
13,876
0
L
Artio
2,433
409
0
2,995
7,076
5,463
156
0
6,987
26,906
0
W
2,456
88
935
2,956
3,887
995
37
1,451
2,436
28,142
0
W
2,895
1,738
0
1,688
5,903
2,113
0
1,625
4,278
0
21,142
L
Izanami
Rickyypoo
Izanami
3,209
1,927
0
1,236
5,417
1,232
0
832
4,585
0
36,728
W
Cthulhu
marksmen110
Cthulhu
3,061
201
0
2,452
5,668
2,988
0
2,351
3,317
14,067
0
W
3,183
2,205
0
984
4,637
1,102
0
1,007
3,630
0
41,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,643
Gold Earned
26,344
297
Minions Killed
326
0
Camps Cleared
0
1,004,006
Distance Traveled
932,262
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,226
523
73
7
0
186,458
4
L
Nemesis
4,970
497
55
6
0
215,433
1
W
Odin
6,004
600
88
9
0
206,790
2
L
Cerberus
5,363
536
47
5
0
189,012
5
L
Artio
5,312
531
77
8
0
168,577
0
W
Chang'e
5,439
544
61
6
0
211,507
2
W
Arachne
5,313
531
39
4
0
211,814
2
L
Izanami
5,473
547
74
7
0
172,782
3
W
Cthulhu
4,838
484
22
2
0
200,866
1
W
Skadi
6,049
605
87
9
0
173,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role