Player Matchup

Da Ji
Da Ji
Silver IV
AtomShaft1
Da Ji
Silver IV
Level 105
God Stats
3W - 0L
1,868 SR
Queue Stats
76W - 81L
834 MMR
Solo
Ah Puch
Ah Puch
Silver III
Karma_XLI
Ah Puch
Silver III
Level 108
God Stats
13W - 7L
1,551 SR
Queue Stats
327W - 340L
780 MMR
Solo
Merlin
Merlin
Silver I
RED_SKULL__5
Merlin
Silver I
Level 100
God Stats
1W - 1L
1,342 SR
Queue Stats
290W - 291L
1,143 MMR
Solo
Medusa
Medusa
Silver V
ShadowDragon X8
Medusa
Silver V
Level 134
God Stats
2W - 0L
1,625 SR
Queue Stats
32W - 57L
805 MMR
Solo
Cerberus
Cerberus
Silver IV
calr_666
Cerberus
Silver IV
Level 82
God Stats
11W - 10L
1,532 SR
Queue Stats
216W - 235L
797 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,584 SR
872 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,451 SR
883 MMR
Ao Kuang
Ao Kuang
Silver I
Alonsko
Ao Kuang
Silver I
Level 84
God Stats
7W - 8L
1,261 SR
Queue Stats
93W - 106L
1,110 MMR
Solo
The Morrigan
The Morrigan
Silver IV
Fire0fWallz
The Morrigan
Silver IV
Level 154
God Stats
94W - 96L
1,459 SR
Queue Stats
473W - 530L
740 MMR
Solo
Nike
Nike
Silver III
Kiridiana
Nike
Silver III
Level 157
God Stats
23W - 35L
1,471 SR
Queue Stats
420W - 446L
701 MMR
Solo
Chiron
Chiron
Silver I
WHITEHAMMER HMB
Chiron
Silver I
Level 100
God Stats
22W - 25L
1,565 SR
Queue Stats
106W - 116L
1,121 MMR
Solo
Poseidon
Poseidon
Silver V
nenepp
Poseidon
Silver V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 121L
744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
8 / 0 / 2
9,380
552
6,751
12,075
4,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Karma_XLI
Ah Puch
18
3 / 0 / 1
11,006
647
11,031
4,723
2,330
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
16
5 / 0 / 3
9,364
551
6,681
7,538
2,979
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 4
8,086
476
6,434
11,432
3,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
calr_666
Cerberus
13
1 / 1 / 7
7,798
459
5,101
14,799
7,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Morgan Le FaySetGilgameshTiamatAthena

VS

Bans
ApolloCabrakanKumbhakarnaCu ChulainnArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Alonsko
Ao Kuang
14
0 / 2 / 1
7,910
465
4,761
12,262
3,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

The Morrigan
Fire0fWallz
The Morrigan
12
0 / 1 / 1
7,352
432
4,002
4,678
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
14
0 / 5 / 0
8,418
495
1,902
14,746
11,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 5 / 0
7,722
454
9,953
13,564
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
nenepp
Poseidon
12
0 / 7 / 0
7,493
441
7,759
11,618
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
20
Kills
3
3
Deaths
20
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Alonsko
Ao Kuang
0
2
1
0.25
W
Da Ji
8
0
2
9
L
The Morrigan
Fire0fWallz
The Morrigan
0
1
1
0.5
W
Ah Puch
Karma_XLI
Ah Puch
3
0
1
3.5
L
Nike
0
5
0
0
W
Merlin
5
0
3
6.5
W
3
2
4
2.5
L
3
5
0
0.6
W
Cerberus
calr_666
Cerberus
1
1
7
4.5
L
Poseidon
nenepp
Poseidon
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,998
Damage
28,377
50,567
Taken
56,868
21,656
Mitigated
22,410
23,712
Healing
13,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Alonsko
Ao Kuang
4,761
765
0
671
12,262
3,902
1,087
3,859
8,403
57,796
0
W
Da Ji
6,751
1,307
0
6,878
12,075
4,566
198
3,354
8,531
0
58,529
L
The Morrigan
Fire0fWallz
The Morrigan
4,002
1,232
0
1,495
4,678
1,122
0
929
3,548
37,561
825
W
Ah Puch
Karma_XLI
Ah Puch
11,031
1,386
0
3,557
4,723
2,330
120
0
4,723
89,247
0
L
Nike
1,902
489
0
3,876
14,746
11,245
0
9,387
5,359
0
57,969
W
Merlin
6,681
432
0
3,586
7,538
2,979
304
4,272
3,050
63,815
0
W
6,434
2,494
0
4,299
11,432
3,851
686
3,085
8,219
0
48,564
L
9,953
3,982
157
5,960
13,564
3,051
275
4,357
9,207
0
41,421
W
Cerberus
calr_666
Cerberus
5,101
152
108
5,284
14,799
7,930
0
4,656
10,081
33,349
0
L
Poseidon
nenepp
Poseidon
7,759
920
0
1,046
11,618
3,090
137
4,281
7,337
48,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,634
Gold Earned
38,895
555
Minions Killed
496
0
Camps Cleared
0
1,575,546
Distance Traveled
1,488,301
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,910
465
105
6
0
378,235
2
W
Da Ji
9,380
552
96
6
0
353,225
1
L
The Morrigan
7,352
432
70
4
0
316,726
6
W
Ah Puch
11,006
647
188
11
0
287,039
0
L
Nike
8,418
495
140
8
0
243,249
0
W
Merlin
9,364
551
114
7
0
337,202
2
W
Medusa
8,086
476
83
5
0
309,250
0
L
Chiron
7,722
454
86
5
0
279,377
3
W
Cerberus
7,798
459
74
4
0
288,830
0
L
Poseidon
7,493
441
95
6
0
270,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role