Player Matchup

Fenrir
Fenrir
Childish_Orange
Fenrir
Level 26
God Stats
1W - 0L
1,681 SR
Queue Stats
15W - 12L
1,558 Elo+
Party 1
Ah Puch
Ah Puch
Clapped_Banana
Ah Puch
Level 135
God Stats
3W - 1L
1,666 SR
Queue Stats
18W - 11L
1,655 Elo+
Party 1
Yemoja
Yemoja
Doo-DooFeces
Yemoja
Level 146
God Stats
3W - 5L
1,651 SR
Queue Stats
193W - 172L
1,555 Elo+
Party 1
Eset
Eset
FridgelessLemon
Eset
Level 69
God Stats
3W - 1L
1,728 SR
Queue Stats
70W - 42L
1,663 Elo+
Party 1
Freya
Freya
tSk_HooDinii
Freya
Level 160
God Stats
2W - 2L
1,571 SR
Queue Stats
152W - 136L
1,552 Elo+
Party 1
Team Averages
Level 107
1,659 SR
1,597 Elo+

VS

Team Averages
Level 90
1,534 SR
1,417 Elo+
Eset
Eset
 
Eset
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CrownYy_
Ah Puch
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,207 Elo+
Solo
Ra
Ra
Kerov92
Ra
Level 82
God Stats
5W - 4L
1,421 SR
Queue Stats
326W - 309L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MindYourOwn
Kuzenbo
Level 160
God Stats
25W - 23L
1,467 SR
Queue Stats
1,011W - 1,041L
1,483 Elo+
Solo
Danzaburou
Danzaburou
chaostade
Danzaburou
Level 89
God Stats
0W - 1L
1,785 SR
Queue Stats
2W - 5L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 6
8,494
772
1,943
7,868
3,067
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 3 / 11
9,670
879
19,187
10,481
4,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
16
3 / 2 / 13
9,537
867
5,390
11,156
10,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
8 / 1 / 14
9,814
892
12,202
9,257
3,645
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 3 / 13
9,492
863
13,181
12,193
5,874
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
4 / 5 / 6
8,182
744
7,741
10,153
4,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
CrownYy_
Ah Puch
15
4 / 10 / 5
8,738
794
8,259
12,887
4,765
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 6 / 3
6,861
624
4,384
10,417
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
MindYourOwn
Kuzenbo
16
3 / 2 / 6
8,518
774
7,675
11,668
13,956
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
chaostade
Danzaburou
13
0 / 5 / 6
7,784
708
6,264
9,812
3,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
37
28
Kills
11
11
Deaths
28
57
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
4
5
6
1.4
W
4
2
6
3.5
W
7
3
11
4.17
L
Ah Puch
CrownYy_
Ah Puch
4
10
5
0.65
W
Yemoja
3
2
13
4.75
W
8
1
14
15
L
0
6
3
0.25
L
Kuzenbo
MindYourOwn
Kuzenbo
3
2
6
3
L
Danzaburou
chaostade
Danzaburou
0
5
6
0.6
W
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,903
Damage
34,323
50,955
Taken
54,937
27,483
Mitigated
31,240
20,867
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
7,741
320
750
882
10,153
4,210
0
9,565
588
14,751
0
W
1,943
645
0
878
7,868
3,067
22
5,355
2,397
0
5,951
W
19,187
877
58
2,814
10,481
4,171
487
5,529
4,904
40,817
0
L
Ah Puch
CrownYy_
Ah Puch
8,259
941
0
619
12,887
4,765
0
11,486
1,401
14,164
0
W
Yemoja
5,390
684
7,093
3,887
11,156
10,726
618
4,180
6,848
10,873
0
W
12,202
1,557
776
1,991
9,257
3,645
1,515
5,007
4,232
21,801
0
L
4,384
336
2,262
2,207
10,417
4,550
0
10,139
278
13,171
0
L
Kuzenbo
MindYourOwn
Kuzenbo
7,675
3,465
728
2,569
11,668
13,956
0
9,712
1,956
14,264
0
L
Danzaburou
chaostade
Danzaburou
6,264
1,091
0
2,425
9,812
3,759
0
9,058
754
0
14,296
W
13,181
4,155
0
3,370
12,193
5,874
1,559
7,596
4,515
28,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,007
Gold Earned
40,083
141
Minions Killed
103
0
Camps Cleared
0
1,057,239
Distance Traveled
914,389
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,182
744
17
2
0
184,586
0
W
Fenrir
8,494
772
18
2
0
219,103
0
W
Ah Puch
9,670
879
41
4
0
196,213
0
L
Ah Puch
8,738
794
12
1
0
150,543
0
W
Yemoja
9,537
867
8
1
0
216,115
0
W
Eset
9,814
892
31
3
0
218,496
3
L
Ra
6,861
624
25
2
0
148,066
5
L
Kuzenbo
8,518
774
14
1
0
221,566
1
L
Danzaburou
7,784
708
35
3
0
209,628
5
W
Freya
9,492
863
43
4
0
207,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role