Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
kibrikin
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 0L
1,850 Elo+
Party 1
Team Averages
Level 107
1,500 SR
1,617 Elo+

VS

Team Averages
Level 57
1,408 SR
1,366 Elo+
Thor
Thor
Desmond_135
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 75L
1,386 Elo+
Party 2
Heimdallr
Heimdallr
Faze_Swysy
Heimdallr
Level 17
God Stats
5W - 13L
1,225 SR
Queue Stats
26W - 42L
1,298 Elo+
Solo
Zeus
Zeus
Mr_Luksen30
Zeus
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 77L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
13 / 0 / 6
9,517
952
11,614
7,047
3,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Odin
 
Odin
11
5 / 5 / 11
8,038
804
6,430
8,883
5,394
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
9 / 3 / 8
8,508
851
9,064
11,533
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 4
7,047
705
5,782
10,460
3,608
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heimdallr
Faze_Swysy
Heimdallr
10
2 / 11 / 3
7,377
738
4,682
10,901
3,560
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
3 / 10 / 3
7,082
708
4,159
8,412
5,741
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
27
Kills
8
8
Deaths
27
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
13
0
6
16
W
Odin
 
Odin
5
5
11
2.1
L
3
6
4
0.83
L
Heimdallr
Faze_Swysy
Heimdallr
2
11
3
0.32
L
3
10
3
0.45
W
Ymir
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,108
Damage
14,623
27,463
Taken
29,773
15,350
Mitigated
12,909
6,618
Healing
881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,614
635
0
2,575
7,047
3,552
0
1,783
5,264
46,226
0
W
Odin
 
Odin
6,430
4,497
0
1,350
8,883
5,394
55
981
7,902
0
12,315
L
5,782
915
0
740
10,460
3,608
0
6,301
4,159
0
13,067
L
Heimdallr
Faze_Swysy
Heimdallr
4,682
2,587
0
0
10,901
3,560
0
7,490
3,411
0
12,635
L
4,159
1,406
0
141
8,412
5,741
0
6,435
1,977
10,646
0
W
Ymir
9,064
3,185
0
2,693
11,533
6,404
0
2,060
9,473
12,280
656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,063
Gold Earned
21,506
87
Minions Killed
48
8
Camps Cleared
2
516,824
Distance Traveled
429,650
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,517
952
70
7
6
187,820
0
W
Odin
8,038
804
10
1
1
162,101
1
L
Thor
7,047
705
17
2
2
158,772
8
L
Heimdallr
7,377
738
17
2
0
148,735
1
L
Zeus
7,082
708
14
1
0
122,143
2
W
Ymir
8,508
851
7
1
1
166,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role