Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hel
Hel
Platinum I
FantomxDPL
Hel
Platinum I
Level 104
God Stats
3W - 1L
1,853 SR
Queue Stats
36W - 19L
2,148 MMR
Party 1
Hercules
Hercules
Platinum IV
SpoconeJajca
Hercules
Platinum IV
Level 97
God Stats
2W - 0L
1,747 SR
Queue Stats
15W - 4L
2,080 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,700 SR
1,910 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,603 SR
1,618 MMR
Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold II
Loyalboy
Da Ji
Gold II
Level 107
God Stats
1W - 3L
1,813 SR
Queue Stats
57W - 74L
1,698 MMR
Solo
Anubis
Anubis
Gold III
Mentalax
Anubis
Gold III
Level 122
God Stats
1W - 2L
1,497 SR
Queue Stats
167W - 206L
1,658 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
15 / 4 / 8
13,196
943
20,682
17,674
16,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
11 / 1 / 15
12,075
863
16,272
14,366
18,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
SpoconeJajca
Hercules
14
3 / 8 / 17
10,761
769
14,407
18,551
19,626
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AphroditeGilgameshMorgan Le FayThothPersephone

VS

Bans
AresGebArtemisSobekCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
7 / 11 / 4
10,436
745
11,191
17,931
7,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Loyalboy
Da Ji
12
0 / 6 / 11
9,228
659
10,735
22,025
26,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Mentalax
Anubis
13
6 / 12 / 5
10,889
778
10,688
15,353
7,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
29
Kills
13
13
Deaths
29
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
15
4
8
4.75
L
Hou Yi
 
Hou Yi
7
11
4
0.82
W
11
1
15
18.5
L
Da Ji
Loyalboy
Da Ji
0
6
11
0.92
L
Anubis
Mentalax
Anubis
6
12
5
0.71
W
Hercules
SpoconeJajca
Hercules
3
8
17
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,361
Damage
32,614
50,591
Taken
55,309
54,079
Mitigated
41,339
23,085
Healing
8,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
20,682
7,850
0
5,674
17,674
16,429
1,436
5,224
12,450
1,145
53,957
L
Hou Yi
 
Hou Yi
11,191
6,965
0
2,031
17,931
7,319
0
6,471
11,460
0
27,725
W
16,272
1,366
5,207
9,302
14,366
18,024
845
2,215
12,151
39,877
0
L
Da Ji
Loyalboy
Da Ji
10,735
2,485
0
3,487
22,025
26,363
0
7,327
14,698
0
16,500
L
Anubis
Mentalax
Anubis
10,688
425
0
3,133
15,353
7,657
0
3,110
12,243
26,177
0
W
Hercules
SpoconeJajca
Hercules
14,407
6,452
391
2,511
18,551
19,626
179
3,730
14,821
0
31,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,032
Gold Earned
30,553
140
Minions Killed
92
8
Camps Cleared
3
784,333
Distance Traveled
619,257
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,196
943
45
3
6
273,786
1
L
Hou Yi
10,436
745
36
3
1
179,700
1
W
Hel
12,075
863
57
4
1
276,108
2
L
Da Ji
9,228
659
17
1
0
239,917
4
L
Anubis
10,889
778
39
3
2
199,640
1
W
Hercules
10,761
769
38
3
1
234,439
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role