Player Matchup

Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Bosanac099
Gilgamesh
Level 158
God Stats
22W - 5L
1,886 SR
Queue Stats
246W - 145L
1,730 Elo+
Party 2
Tiamat
Tiamat
kein_gizeh
Tiamat
Level 12
God Stats
5W - 2L
1,477 SR
Queue Stats
28W - 5L
1,820 Elo+
Party 2
Team Averages
Level 93
1,621 SR
1,683 Elo+

VS

Team Averages
Level 54
1,516 SR
1,467 Elo+
Cthulhu
Cthulhu
Anuk28-
Cthulhu
Level 85
God Stats
5W - 7L
1,507 SR
Queue Stats
169W - 213L
1,397 Elo+
Party 1
Neith
Neith
EpiC-DuTchY_LARS
Neith
Level 14
God Stats
16W - 6L
1,718 SR
Queue Stats
16W - 6L
1,607 Elo+
Solo
Loki
Loki
k-m-p_
Loki
Level 63
God Stats
1W - 3L
1,324 SR
Queue Stats
135W - 156L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
10 / 1 / 11
10,253
854
11,603
12,208
11,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilgamesh
Bosanac099
Gilgamesh
13
10 / 2 / 10
10,432
869
14,538
14,559
11,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
kein_gizeh
Tiamat
14
4 / 0 / 14
9,377
781
9,285
9,413
5,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anuk28-
Cthulhu
11
2 / 9 / 1
8,537
711
11,366
17,881
9,614
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 8 / 2
7,213
601
5,411
10,469
3,718
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
k-m-p_
Loki
10
1 / 7 / 1
7,110
593
4,428
11,226
3,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
7
24
Kills
3
3
Deaths
24
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
10
1
11
15.5
L
Cthulhu
Anuk28-
Cthulhu
2
9
1
0.28
W
Gilgamesh
Bosanac099
Gilgamesh
10
2
10
7.5
L
0
8
2
0.13
L
Loki
k-m-p_
Loki
1
7
1
0.21
W
Tiamat
kein_gizeh
Tiamat
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,426
Damage
21,205
36,180
Taken
39,576
27,914
Mitigated
16,904
12,632
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,603
3,842
0
3,347
12,208
11,356
1,223
3,245
8,963
0
24,278
L
Cthulhu
Anuk28-
Cthulhu
11,366
1,009
132
2,965
17,881
9,614
0
5,237
12,644
26,094
0
W
Gilgamesh
Bosanac099
Gilgamesh
14,538
5,742
0
5,269
14,559
11,027
0
5,409
9,150
0
42,812
L
5,411
2,680
0
1,149
10,469
3,718
0
2,459
8,010
0
25,427
L
Loki
k-m-p_
Loki
4,428
692
0
188
11,226
3,572
0
1,903
9,323
0
12,947
W
Tiamat
kein_gizeh
Tiamat
9,285
757
212
3,804
9,413
5,531
827
3,241
6,172
25,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,062
Gold Earned
22,860
120
Minions Killed
118
8
Camps Cleared
4
732,050
Distance Traveled
612,877
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,253
854
21
2
2
229,067
1
L
Cthulhu
8,537
711
37
3
3
216,123
1
W
Gilgamesh
10,432
869
53
4
3
252,766
2
L
Neith
7,213
601
63
5
0
191,092
0
L
Loki
7,110
593
18
2
1
205,662
2
W
Tiamat
9,377
781
46
4
3
250,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role