Player Matchup

Ullr
Ullr
EL_MuerdeMuebles
Ullr
Level 33
God Stats
3W - 9L
1,281 SR
Queue Stats
205W - 247L
1,265 Elo+
Solo
Chaac
Chaac
GOMITROLAS
Chaac
Level 29
God Stats
34W - 39L
1,452 SR
Queue Stats
64W - 69L
1,385 Elo+
Solo
Nu Wa
Nu Wa
Sith_SideY0daO_G
Nu Wa
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,455 Elo+
Solo
Team Averages
Level 30
1,411 SR
1,368 Elo+

VS

Team Averages
Level 64
1,411 SR
1,350 Elo+
Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Everacklander
Guan Yu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,168 Elo+
Solo
Sol
Sol
UliLimon
Sol
Level 87
God Stats
2W - 6L
1,234 SR
Queue Stats
194W - 248L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
10,350
647
10,612
12,886
4,551
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
13
3 / 3 / 3
10,247
640
16,024
18,807
12,359
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 10 / 3
9,024
564
7,177
13,729
4,900
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
13 / 2 / 3
12,251
766
19,086
15,732
6,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
13
1 / 2 / 11
10,329
646
4,646
13,169
5,493
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
5 / 3 / 12
11,420
714
16,289
16,476
6,957
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
6
Kills
19
19
Deaths
7
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
13
2
3
7.25
L
3
6
3
0.75
W
Guan Yu
1
2
11
3.25
L
Chaac
3
3
3
1.5
L
0
10
3
0.15
W
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,813
Damage
40,021
45,422
Taken
45,377
21,810
Mitigated
18,901
7,390
Healing
21,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
19,086
11,686
583
8,342
15,732
6,451
1,943
3,323
12,409
0
60,974
L
10,612
4,436
0
515
12,886
4,551
201
5,497
7,389
0
27,588
W
Guan Yu
4,646
1,181
1,176
2,380
13,169
5,493
0
2,019
11,150
0
18,647
L
Chaac
16,024
2,573
0
5,119
18,807
12,359
280
5,594
13,213
0
30,369
L
7,177
2,170
493
1,263
13,729
4,900
140
6,098
7,631
33,592
0
W
16,289
7,972
0
9,205
16,476
6,957
1,370
2,949
13,527
50,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,621
Gold Earned
34,000
129
Minions Killed
186
4
Camps Cleared
9
709,328
Distance Traveled
839,493
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,251
766
83
5
3
276,252
1
L
Ullr
10,350
647
41
3
0
254,000
0
W
Guan Yu
10,329
646
23
1
3
297,752
0
L
Chaac
10,247
640
32
2
0
270,155
0
L
Nu Wa
9,024
564
56
4
4
185,173
0
W
Sol
11,420
714
80
5
3
265,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role